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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Then may be power2 is ok. Looks like it will be 4x multipler (12 againts 3 original) in earlier game and 10x multipler (30 againts 3 original) in later.
Weak creatures will be more fun, strong - sometimes stronger than original (untill hero recieve 20+ damage and attack). Still, due to big amount of low level creatures not sure if game will be too easy in later parts. It's interesting to see wery strong and very weak stacks, not same "one archer" stack everywhere like on first 3 islands. Don't know (and kinda don't want to see spoilers), but it's important what type of creatures will be in latergame. Also, looks like i've used optimal tactical 2nd level skill - all slow units were able to deal damage to spider in first turn (with 2 criticals). Also, should be noticed that mod equals differences between -30 to 30 making attack and defence less important in that cases (all first islands). Dunno if it is good or bad. Last edited by b5523482; 01-15-2013 at 01:31 AM. |
#2
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Well, ultimately your style determines which one you like.
I think I used power2 in my last play-through. If I remember correctly, it was a bit tough at times near the end-game. |
#3
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May be it's good idea to put power2 as default. And of course thanks for the mods, there are less than 5 of them in whole internet(. P.S. Going to retry spider in power2. With as much as possible losses ![]() P.P.S. No, not going( lost all saves before. Last edited by b5523482; 01-15-2013 at 06:00 AM. |
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