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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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I suspect that you're using a newer game version than the one I was using when I made the mod.
There are bugs in the game that prevent me from finishing the game, so I won't be updating mods until I see them resolved. Updating it should be fairly easy, so you could try doing it yourself. |
#2
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I just hit the same problem.
I am not really a modder, but this one wasn't too complicated: all that had to be done was to replace the 'items.txt' in the 'updated_files'-folder with the one from the newest patch (in 'ses.kfs') - and of course include the reference to 'new_items.txt'. As a side note for different language users: just rename the prefix of the '.lng' to something appropriate (ex: 'eng' -> 'ger') and (optionally) translate the included text-passages... |
#3
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#4
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Well, took power4 and rune exchange mod (imposs, hybrid). Game start and levels 1-19 were wery interesting, though never looked on noloss ideas like on smth valuable. Kinda like to spare units. (And qute sure, it was impossible in noloss without dirty stealing, save - load, and etc non-atmospheric stuff)
But after killing spider in one turn - sadly, something is wrong with this power4 way(. Especially trolls with their 90 attk. And I even don't have stone skin. Was power4 tested a bit more than before spider? Last edited by b5523482; 01-14-2013 at 08:31 AM. |
#5
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There was not a whole lot of testing done. Never tried power4 other than 'it works'; was kinda waiting for feedback.
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#6
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Then may be power2 is ok. Looks like it will be 4x multipler (12 againts 3 original) in earlier game and 10x multipler (30 againts 3 original) in later.
Weak creatures will be more fun, strong - sometimes stronger than original (untill hero recieve 20+ damage and attack). Still, due to big amount of low level creatures not sure if game will be too easy in later parts. It's interesting to see wery strong and very weak stacks, not same "one archer" stack everywhere like on first 3 islands. Don't know (and kinda don't want to see spoilers), but it's important what type of creatures will be in latergame. Also, looks like i've used optimal tactical 2nd level skill - all slow units were able to deal damage to spider in first turn (with 2 criticals). Also, should be noticed that mod equals differences between -30 to 30 making attack and defence less important in that cases (all first islands). Dunno if it is good or bad. Last edited by b5523482; 01-15-2013 at 01:31 AM. |
#7
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Well, ultimately your style determines which one you like.
I think I used power2 in my last play-through. If I remember correctly, it was a bit tough at times near the end-game. |
#8
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#9
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A blessed soul has granted me access to this game temporarily on Steam.
He has the English Valhalla Edition, so these mods have been updated for that release in specific. The main menu says 1.3.1 build 6250 - though that does not mean squat it seems. Anyway, I attached all the mods (not only the three in the subject line, but others that I have updated for this release). The web sites accepts max. 5 files and only ZIPs (no RARs), so I put them all in one. Be sure to read each readmes - some of these might conflict or be unbalancing to the gameplay. Enjoy. |
#10
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