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  #1  
Old 01-04-2013, 12:39 AM
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GF_Mastiff GF_Mastiff is offline
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any chance of damage from hit boxes reduced to a more confined area? in other words can you make more critical systems damage instead of seeing one hit to one block like engine?

maybe multiple system areas if the engine allows?
Like in CLOD?
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Old 01-04-2013, 06:27 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by GF_Mastiff View Post
In other words can you make more critical systems damage instead of seeing one hit to one block like engine?

maybe multiple system areas if the engine allows?
Like in CLOD?
This system exists in the IL-2 game since FB release (2003). CLOD Uses exactly the same what was in the IL-2, the only difference is that CLOD models divided into more pieces, then IL-2 models. ALso, collision objects in IL-2 are NOT boxes. They have very close shape to the actual objects, they are representing. An engine collision, for example, consists from 1-2 external collision objects, representing it's cowl and several internal collision objects, representing separately crank case, cylinder blocks, reduction gear, supercharger, magnetos, etc.

Last edited by SaQSoN; 01-04-2013 at 06:34 AM.
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Old 01-04-2013, 11:27 AM
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Which is of course why one bullet always, and I mean always stops a P 51, P 47 and P 40.

Sorry SaQSoN, I know that there are supposed to be more complex DMs, but in the game, online, it does not play out that way.
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Old 01-04-2013, 11:45 AM
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Old 01-04-2013, 12:04 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by ElAurens View Post
Sorry SaQSoN, I know that there are supposed to be more complex DMs, but in the game, online, it does not play out that way.
Sorry, ElAurens, I know, it's painful to know, but whatever you believe happens, not always actually happen.

The DM is complex, as I described it and it works for both on-line and off-line in the same exact way. This is a basic fact.
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Old 01-04-2013, 03:40 PM
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Is this thread still necessary?
Didn't the 4.12 patch release's countdown start?
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Old 01-04-2013, 04:34 PM
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Quote:
Originally Posted by SaQSoN View Post
Sorry, ElAurens, I know, it's painful to know, but whatever you believe happens, not always actually happen.

The DM is complex, as I described it and it works for both on-line and off-line in the same exact way. This is a basic fact.
I know.

Honestly I do, yet, the "instant stop" engines on these aircraft are still perplexing.
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Old 01-04-2013, 09:23 PM
Fearless_1 Fearless_1 is offline
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That is compelling. The engines have always instantly stopped without so much as an over-torqued shaft flying through the side of the plane.
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Old 01-05-2013, 12:13 AM
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Quote:
Originally Posted by ElAurens View Post
Honestly I do, yet, the "instant stop" engines on these aircraft are still perplexing.
If anyone could do some tests with a friend online we could possibly get some definitive proof of this behaviour (or lack thereof). A good starting point would be one player parked in a bomber with a turret in front of a MP spawn point and another spawning in and switching their engines on in various aircraft before getting fired upon. For extra points, move the bomber to a different position relative to the aircraft and repeat.
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Old 01-07-2013, 08:14 PM
Woke Up Dead Woke Up Dead is offline
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How much difference is there between the dead-stopped and the windmilling engines? I get the impression the crippled Soviet engine might let you glide a little further en-route back to base, but it's just as useless in combat as the dead American engines.
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