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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Is the spell "blind" 's duration working as designed? No one seems to have reported this.
I often use Engineer's flash potion and sometimes the spell blind on enemy to stall them somewhat. It's supposed to last for 2 rounds (seeing blinded icon and number 2 in status), but the effect almost always ends after 1 round. For some creatures it seems to work properly, but for enemy units like skeleton archer, it's always just 1 round, and the effect disappears. I'm on the latest steam patch btw. |
#2
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Or if you hit them, that will naturally dispel blind as well. |
#3
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@kenchen722
Or other thing possible : if some unit make action in turn and you blind them after that, it will count as 1 turn for blind spell. So they will be blind next turn (making no action) and in 3 will act normally = were blind for only 1 turn actually. |
#4
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#5
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@kenchen722
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If some1 is blind, that doesnt make him/her statue in that place. It still can function, but without line of sight or vision where it will act. Is this even possible ? To make blind to cause unit to act uncontrollable in random direction but not like berserk to attack closest unit ally/foe. Blinded unit can move/defend/use ability that is in aoe or cast single target on some random unit ally/foe but cant make direct attack on enemy since it cant see it. So expl : enemy hero blind your inquisitors and there is chance for them to just move, to cast holy anger on one random stack on WHOLE arena ally or enemy , or it can randomly use resurrect on some random stack that had losses since start of battle. Is this idea to crazy or not ? |
#6
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Blind in King's Bounty, at least since the reboot with the Legend, has always been working more like what most RPG's call "Sleep" (in fact, it works exactly like Sleep (like Bear Hibernation) in Kings Bounty itself, except it doesn't work on Eyeless creatures).
If it were up to me, I'd just rename the spell as "Sleep" and create a new "Blind" spell which would probably disable ranged attacks / abilities instead (basically assuming that the other senses would still allow the target to locate enemies in melee range). But then again, they've just been rolling with this mechanic since the Legend, and while its confusing, it doesn't really affect the gameplay. |
#7
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The item Amulet of Death [dead_amulet] is specified as being part of a set that was deleted from this game. The set is "Set of the Dead" [set_deadman] that was in the Armored Princess game, but has been removed from this game. The link to it from this item should also be removed.
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#8
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I think I have read about this somewhere before, so I suspect this will be a repetition. The item Game of Bones [dice] does not work when you try to use it. You will get a dialog box, but nothing will happen after that, no matter if you select OK or Cancel.
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