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  #1  
Old 12-28-2012, 02:42 AM
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CWMV CWMV is offline
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So were Hurricanes and warhawks, doesn't mean they didn't get slaughtered.
What specifically do you want?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #2  
Old 12-28-2012, 06:23 AM
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Treetop64 Treetop64 is offline
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I would love for ground based field guns (howitzers, etc.) to be able to apply indirect fire to targets within their range, or assigned target areas set in the FMB, and not just direct fire at targets in front of them. Ship's guns can fire at targets indirectly, but not field guns.
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  #3  
Old 12-29-2012, 09:14 PM
Pursuivant Pursuivant is offline
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Originally Posted by Treetop64 View Post
I would love for ground based field guns (howitzers, etc.) to be able to apply indirect fire to targets within their range, or assigned target areas set in the FMB, and not just direct fire at targets in front of them. Ship's guns can fire at targets indirectly, but not field guns.
This would be welcome, not only on its own merits, but also because it would create a whole new class of Aerial Artillery Observation or FAC missions.

There are modded versions of the Fi-156 Storch and a modded F3 Stinson Reliant which are flyable and allow you to perform FO missions, but their "forward observation" is actually just a delayed action, invisible cannon.

Related to this would be all sorts of forward air observer missions where ground attack planes are directed to their target by a ground-based air controller. That sort of "cab rank" mission was the dominant activity for British and U.S. fighter bombers from 1944 on.
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Old 12-30-2012, 02:26 AM
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I would love if the AI could cope better with occasions where they find themselves ahead of their formation and on a similar heading. At the moment they must loop right around to the back of the formation or do some wacky vertical manoeuvres in order to get back into formation. If they could simply recognise that they are on the correct heading already and throttle back, they might behave a bit more sanely.

It might just be me but at the moment, using the Pairs or Line takeoff waypoint options looks and works great, except where the leader ends up behind the rest of the formation after takeoff, or even where an element leader ends up behind his wingman, as the wingman then performs violent (and often fatal) manoeuvres in order to correct his position as soon as the first normal waypoint is called out - usually a nose-dive straight into the ground.
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Old 12-30-2012, 03:09 PM
SPAD-1949 SPAD-1949 is offline
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Originally Posted by TheGrunch View Post
I would love if the AI could cope better with occasions where they find themselves ahead of their formation and on a similar heading. At the moment they must loop right around to the back of the formation or do some wacky vertical manoeuvres in order to get back into formation. If they could simply recognise that they are on the correct heading already and throttle back, they might behave a bit more sanely.

It might just be me but at the moment, using the Pairs or Line takeoff waypoint options looks and works great, except where the leader ends up behind the rest of the formation after takeoff, or even where an element leader ends up behind his wingman, as the wingman then performs violent (and often fatal) manoeuvres in order to correct his position as soon as the first normal waypoint is called out - usually a nose-dive straight into the ground.
+1
I prefer to set a start delay and put spawn planes for my AI flight on the runway.
My spawn plane is somewhere at the Airfield.
If I do it correctly, I can start and line in before they start. What bugs me about this is the delayed engine start and the immediate takeoff run of the commrades with cold engines.
If I manage to line in before they start, I can try to start with my wingman, who happens to accelerate faster on the first half of his takoff run, then suddenly falls back.
Sometimes I take off as second or last and AI shows this stupid circling behaviour.
Now my trick is to let an enemy spotter fly low in a not to far distance and order my flight TAB-1-2 and TAB-2-2 to attack evrything. As soon as Im airborn, I hook rectangular and order Tab-1-1 and Tab-2-1 to cover, followed by Tab-2-8-3 or Tab-2-5-4 for close or 4 finger formation.
Then they immediately aligne to formation without wasting time by circling around.
Its a little noisance, but it works for me.
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Old 01-02-2013, 12:28 AM
IceFire IceFire is offline
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I was wondering how hard it would be to do some more of these...



For other nations of course. They make nice props I find.
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Old 01-03-2013, 01:46 AM
Pfeil Pfeil is offline
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I was wondering how hard it would be to do some more of these...

For other nations of course. They make nice props I find.
I think it's been suggested before that flags would ideally be skinable in the same way aircraft are.
From a bandwidth perspective(sited as the main reason images cannot be used in mission briefings) flags would be much smaller, and have less impact.

Regardless of such an implementation, more flags for the main countries would help with set dressing in missions.
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  #8  
Old 01-05-2013, 12:39 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by SPAD-1949 View Post
Now my trick is to let an enemy spotter fly low in a not to far distance and order my flight TAB-1-2 and TAB-2-2 to attack evrything. As soon as Im airborn, I hook rectangular and order Tab-1-1 and Tab-2-1 to cover, followed by Tab-2-8-3 or Tab-2-5-4 for close or 4 finger formation.
Then they immediately aligne to formation without wasting time by circling around.
Its a little noisance, but it works for me.
Hi SPAD, thanks for reminding me to fiddle with radio commands! That works great for the player, but the problem still exists with all-AI flights unfortunately.
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  #9  
Old 01-06-2013, 01:51 PM
1984 1984 is offline
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"light" bombs, like ao-25 and similar, for la-5/7...

only some examples are attached (last photo, if i'm not mistaken, czech la-5fn)...

it's not whim, it's for tactical freedom when you need attack weapon, but not big bombs, well, something like "free hunt" for fighters and fighter-bombers and when you can fight even with bombs under wing and later do your AG mission...

well, this is what all times was need personally for me in online (wars, simple missions etc) and, think, for many pilots too...

and, in fact, this need do for some yaks and p-39 etc too, just here we really see and know from sources what these bombs were used on las for attack missions, especially, in 44-45...

and confirmation of real pilot -
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На Ла-5 (и Ла-7, кстати, тоже) имели под каждой плоскостью по одному бомбодержателю. Бомбы использовали разные. Когда только начали, то бомбили бомбами по 25 и 50 кг – ФАБ-25 и ФАБ-50...

...Потом решили рискнуть еще раз, и стали подвешивать обычные «сотки» – ФАБ-100. «Сотки» использовали и на Ла-7.

...Успешно бомбили, наш полк с 1944 года уже был специально «заточен» под нанесение бомбардировочных ударов. Часто поручали.
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File Type: jpg La5-26.JPG (175.4 KB, 30 views)
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  #10  
Old 01-07-2013, 10:55 AM
SPAD-1949 SPAD-1949 is offline
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Originally Posted by TheGrunch View Post
Hi SPAD, thanks for reminding me to fiddle with radio commands! That works great for the player, but the problem still exists with all-AI flights unfortunately.
Jeah, especially when you're not the leader of the entider pack.
Otherwise I give them the Tab-flight-1 command to assist me, when I start and repeat this command after a minute or so. but it might distract them from their mission.

What I woluld like to ask for in this kontext is:
No matter what flight you are in command, it should allways be the Tab-2- command for your flight. only the commander of the squad should have the choice of whom he commands.
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