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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-08-2008, 12:52 PM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Oleg Maddox View Post
For example in B-17II The Mighty Eighth, old game by Microprose, Norden bombsight had a small red light on the bombsight which would light up second or two before the sight would release the bombs - is it possible to model something like that in SoW (not sure what historical reference here is, to my understanding Loffte bombsights used by Luftwaffe were very similar to Norden)?

This question I don't understand. how this small red light will hep in a situation above (and I really didn't understand what do you mean... why behind.... Only if you order them to drop.... but if in missions is a target all others in a flight will bomb that target, but not behind.
Thanks for the answers.

Now that I look at my question I see it doesn't make much sence. Let me clarify a bit.

In IL2 if auto bomb release is used in formation bombing it causes the following effect:

leader doesn't know when his bombs will fall and others must observe his plane to see if any bombs are dropping. Now, when you see that other plane is dropping his bombs it is already too late - because of the delay between the server and the player infront of you who is aiming the bombsight + human reaction time which is average about two seconds - you will miss.

What I asked here is the following: in Microprose's game B-17II The Mighty Eighth there was a 3D model of Norden bombsight which had that red light going off just before the bombs were released. Why I mention this - if this was how real Norden bombsight operated than it would help us with online level bombing in formation to tell others when to drop and hit targets with precission. Currently in IL2 only leader's bombs will hit the target - everyone else will hit the area behind leader's aiming point.

I only ask this because to my knowledge Luftwaffe Loffte bombsights used during BoB were very similar to US Norden bombsight. If Microprose modeled Norden correctly as it was in WW2, and I think you and your development team have much more information on this subject - will such thing be in SoW?

Sorry for being such a perfectionist, but this is how we fly online:




One more question if I may.

With all these great new features about bombers and stuff - will SoW: BOB feature large Luftwaffe formations like in BoB2 Wings of Wictory? (over 25 planes per formation, and sometimes there are missions with up to four such groups)
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
  #2  
Old 09-08-2008, 01:20 PM
HFC_Dolphin HFC_Dolphin is offline
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Birds...do we get to see birds?
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Old 09-08-2008, 01:28 PM
Monterey Monterey is offline
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Thor, is that how it was done IRL? If so, then why have a trained bombardier in each plane? All bombardiers in each flight should know what their target is, and line up and drop accordingly. I think that's what Oleg meant when he said it wasn't done that way. He said "I don't think that waht was done in mentioned above games that it is real thing..."


Correct me if I'm wrong.
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Old 09-08-2008, 01:47 PM
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Originally Posted by Monterey View Post
Thor, is that how it was done IRL? If so, then why have a trained bombardier in each plane? ...
It was the case in WW2. At one point 8th AF changed their tactics so that only lead plane was aiming at the target - rest of the bombardier's observed lead plane and when they saw bombs leave leader's plane they dropped as well. This was done to get tighter bomb patterns and more accuracy.

Now, with B-25s in the MTO there was another tactic used. Only lead plane and his deputy and maybe another one had bombsights. Rest of the planes had their bombsights removed and used this tactic described above.


So yes, it is based on real life tactics.


But I don't know about Luftwaffe, thats why I asked my question - I know only that Loffte BS was very similar and acctualy based upon Norden bombsight.
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Old 09-08-2008, 01:55 PM
HenFre HenFre is offline
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Just one quick question:

What amount of polygons does your models contain? For the groundvehicles, buildings and such?
Just a rough estimate..
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Old 09-08-2008, 02:18 PM
Feuerfalke Feuerfalke is offline
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No, Thor is right.

It was quite common, that the other planes dropped their bombs when the leader of the formation did. You can see that in the documentary about the Memphis Belle, too (no, not the Hollywood-Movie). That is also visible on a lot of videos taken during bomb-raids. You will mostly see the leaders bombs impact before the bombs from the other planes do.

What you said, Monterey is true, too, though. All other planes had their bombardiers aiming, too, and this was vital for the mission success, because if it turned out there was a malfunction or a last second kill on the lead bombardier or even the whole plane, they could still release their bombs on target.


What Thor didn't say, though: This tactic is usually taken for carpet bombing, which means a large formation drops bomb over a wide area. Taking that into account, the (lead) bombardier of course aimed in front of the actual target, so the mass of bombs dropped right on and around it, massing the destruction around the center of the impact area.

Thor instead describes a "precision" attack, which of course uses different tactics and is usually flown by a line-formation and resulted in a much more concentrated impact-pattern.
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Old 09-08-2008, 02:41 PM
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Quote:
Originally Posted by Feuerfalke View Post
Thor instead describes a "precision" attack, which of course uses different tactics and is usually flown by a line-formation and resulted in a much more concentrated impact-pattern.
Flying in a line is equal to suicide if you're a bomber. I didn't describe that.

In real life this tactic of observing when leader's bombs fall and then drop on your own works because there is no delay (measured by ping in milisec. in IL2) between the server and the server and the lead bomber and the planes following the leader. When automated bomb release is used in IL2, with server delay and human reaction delay - and when flying online on a public server, coop you name it - this tactic doesn't work - every bomber that isn't the leader, no matter how close they fly will miss the target, and not by a small margin.

Because of this we're forced to use manual bomb release in IL2 - details about this method you can find in my 70 page manual linked below.

With manual release I can tell others to drop a second before I drop to compensate for TS delay, server delay and human reaction delay. With this method not only formation bombing can be effectively used online but it has other benefits - formation does not depend on the lead bomber and his bombsight computer but instead plane designed as deputy can take over anytime as BS angle is calculated easily and fast (usually given over TS to every bomber in case something happens).


Now, back to WW2. Reason why 8th AF switched to this tactic was because not every bomber had a bombardier of a same skill. And so bombs would land all over the place if some squadron had rookie bombardiers. Therefore, to insure tighter bomb patterns the best bombardier was selected to fly in a lead plane and few others to fly in the deputy planes which then used their bombsights but they didn't drop if the lead plane made it to target and was unobstructed on his bomb run.

For these reasons above Luftwaffe planes were regulary targeting the lead bombers. Flak gunners were instructed to do the same - they often even used lead plane as 'targeting point'.

Tail end charlie or lead - your choice.


Thats why formations looked the way they did. Their purpose was to stack different flights at different altitudes for two reasons - to make aiming harder for flak and to enable better defensive cover.

In most cases it looked like this - 4 squadrons came in over the target (squadron equals a dozen (12) planes and usually BG had four squadrons), each on different altitude and with elements inside it on different altitude. Getting the altitude correctly was the toughest part for AAA gunners. Fighters usually communicated with them to get the correct altitude. I could go on....


Please note this were 8th AF tactics. Let's get back to the subject - SoW.
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'MUSTANG' - compilation of online air victories

Last edited by T}{OR; 09-08-2008 at 02:52 PM.
  #8  
Old 09-08-2008, 02:11 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
Birds...do we get to see birds?
Do you mean WAAFs or do you mean Women’s Luftwaffe Auxiliary Services or are you reffering to the feathered kind?
  #9  
Old 09-08-2008, 02:22 PM
HFC_Dolphin HFC_Dolphin is offline
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Originally Posted by Bobb4 View Post
Do you mean WAAFs or do you mean Women’s Luftwaffe Auxiliary Services or are you reffering to the feathered kind?
The feathered kind. You know...Donald Duck, Duffy Duck, etc.
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Old 09-08-2008, 02:45 PM
Meusli Meusli is offline
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Another quick thought, to do with bombing formation. In the mighty 8th game by infogrames it would show you a position box where you should be in the formation, this would just be a wire framed box nothing fancy. In previous answers you said it might be possible to do on screen pointers for beginners any chance of this?

Last edited by Meusli; 09-08-2008 at 02:49 PM.
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