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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-06-2008, 02:32 PM
C6_Krasno C6_Krasno is offline
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Hello Oleg !

I got 10 precise questions about SoW from other simmers, I hope you didn't yet answer them...

-About the servers, you said that we'll "probably" got server dedicated softwares. Can you say if there will be one for coop ?
-In the FMB, could we get a tool to see easily the range of artillery, for ex. ?
-Will we be able to get in a coop after the beginning ?
-Will we be able to open independantly the oil radiator and the glycol/water radiator ?
-Will mission makers be able to define a probability for a plane to have a precise breakdown (hydraulic 5%, engine 10%, etc... ) ?
-Will we be able to set a reference pressure for the altimeter ?
-Will flares (red, green) from control tower be modelised ? For example, will a plane approaching for landing with gear up got a red one ?
-Will IA ground (or sea) objects try to avoid attacks (by scattering, for ex.) ?
-Will triggers in the FMB include some probabilities ? (a trigger which have 30% chances to work, for ex.)
-How many clouds layer will be modelised ?


And as a bonus if you don't mind, a more private one : Could you tell us what are the three features of which you are the more proud ?

Last edited by C6_Krasno; 09-06-2008 at 10:39 PM.
  #2  
Old 09-06-2008, 05:49 PM
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SlipBall SlipBall is offline
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So many great question's answered by Oleg...I hope that this put's end to concern of worried people, that SOW was cancelled.
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  #3  
Old 09-06-2008, 06:23 PM
csThor csThor is offline
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Quote:
Originally Posted by SlipBall View Post
So many great question's answered by Oleg...I hope that this put's end to concern of worried people, that SOW was cancelled.
Give them a week ... or two. Then they'll be back to rattling teeth and nightmares.
  #4  
Old 09-06-2008, 07:48 PM
Tbag Tbag is offline
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@Krasno: I asked for the wing icing before. He said it is possible to model it with the SoW-engine but it is not high on the priorities list and will most likely not be included in BoB.
  #5  
Old 09-06-2008, 08:04 PM
wjc103 wjc103 is offline
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Oleg, thank you for the answer regarding muzzle flash (never thought about speed of camera frames, or powder issues).

Quick question: As you say ground AA guns will be playable, Will AA guns on naval/merchant ships be playable as well?

Last edited by wjc103; 09-06-2008 at 10:08 PM.
  #6  
Old 09-08-2008, 12:23 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by wjc103 View Post
Oleg, thank you for the answer regarding muzzle flash (never thought about speed of camera frames, or powder issues).

Quick question: As you say ground AA guns will be playable, Will AA guns on naval/merchant ships be playable as well?
Sure with the release will be only ground AA-guns of some more or less similar by power types for both sides for the fair gameplay online. Later - we will see. The code will aloow much more than Il-2 code. And even more
  #7  
Old 09-06-2008, 09:09 PM
C6_Krasno C6_Krasno is offline
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Quote:
Originally Posted by Tbag View Post
@Krasno: I asked for the wing icing before. He said it is possible to model it with the SoW-engine but it is not high on the priorities list and will most likely not be included in BoB.
Thanks Tbag I'll change for another !
  #8  
Old 09-07-2008, 03:40 PM
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Oleg are you able to tell us who the publisher for Bob Sow will be?
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  #9  
Old 09-07-2008, 04:46 PM
Antoninus Antoninus is offline
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Hallo Oleg!

1. You've mentioned earlier that SOW series will be open for 3rd party add on makers and that they can implement a more detailed simulation of an aircrafts operating procedures than the default planes will feature. (realistic start up procedures etc.)
Can you say us what level of detail will be possible, what subsystems can actually be simulated?

2. Especially will it be possible to switch between different fuel tanks, which was very important in some aircraft like the P-51?

3. I've read in an old interview that AI crew members in BOB can panic and just fire around wildly. Is such an feature also planned for AI flak gunners? Something like crewmen abandoning their guns when under fire, so that you can use historic tactics to suppress the enemy AAA with strafing runs.

4. Will it be possible for the user to edit the available loadouts for each plane in any way or will there be a fixed predefined set like in Il-2?
  #10  
Old 09-08-2008, 12:25 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tbag View Post
@Krasno: I asked for the wing icing before. He said it is possible to model it with the SoW-engine but it is not high on the priorities list and will most likely not be included in BoB.
Right. Don't know will be or not at the moment. The main issue how to model it visually that to get close to real picture. The code isn't hard, but the visual efect is hard that to get looking real.

So, currently can say it will be 50:50
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