Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 12-14-2012, 04:24 AM
jcenzano's Avatar
jcenzano jcenzano is offline
Approved Member
 
Join Date: Jan 2011
Location: Spain
Posts: 159
Default

with no capability to be improved or new content to be added, IMHO it is pretty much sentenced to death.

too bad, it lokked promising
__________________
Intel i7-2600K // Asus Maximus IV Extreme Rev3 // 2xGTX580-3GB (SLI'ed when able) // 16 GB DDR3 // SSD // HDD WD 10K // Win7 x64 // LG monitor 24´´ 1920x1200 res
Reply With Quote
  #2  
Old 12-14-2012, 04:37 AM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

CLOD is great but it still has bugs, how can one create scenarios when AI aircraft keep barrell-rolling into the terrain ???

Do you know how stupid a sim looks when a defiant, being attacked from 6 high (????) decides to barrell-roll continuously until it hits the terrain !! ... even retard-reg would have spotted this bug. This is quite strange because the CLOD engine gives the player so many options for pilot / gunners etc.

.
__________________
.
========================================
.
.....--oOo-- --oOo-- HE-111 --oOo-- --oOo--.....
.
========================================
-oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A
-oOo- DF 85 full tower -oOo- 1000W corsair
-oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73)
-oOo- 240 SSD -oOo- W7 64bit
-oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo-
========================================
Reply With Quote
  #3  
Old 12-14-2012, 05:22 AM
baronWastelan baronWastelan is offline
Approved Member
 
Join Date: Mar 2010
Location: the future home of Starfleet Academy
Posts: 628
Default

A cow, when dead, still exists, and has more uses than when she was alive. CloD is dead and its carcass will be enjoyed by many for years to come.
Reply With Quote
  #4  
Old 12-14-2012, 10:24 AM
macro macro is offline
Approved Member
 
Join Date: Sep 2011
Posts: 217
Default

Quote:
Originally Posted by baronWastelan View Post
A cow, when dead, still exists, and has more uses than when she was alive. CloD is dead and its carcass will be enjoyed by many for years to come.
sounds like something eric cantona would say, but i agree. theres another 1000 hours online cod for me.
Reply With Quote
  #5  
Old 12-14-2012, 10:36 AM
Cranky
Guest
 
Posts: n/a
Default

The game was dead after release, whats the most amount of people you have seen playing online compared to old il2FB?

No easy coop setups meant no online wars, poor netcode etc on top of all the other issues killed the game, Luthier was told but he failed to listen.
Reply With Quote
  #6  
Old 12-14-2012, 11:06 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

More than the game was killed, and that did not need to happen
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #7  
Old 12-14-2012, 11:26 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by Cranky View Post
The game was dead after release, whats the most amount of people you have seen playing online compared to old il2FB?

No easy coop setups meant no online wars, poor netcode etc on top of all the other issues killed the game, Luthier was told but he failed to listen.
Errr we did have online historical wars!

And the online numbers of ROF and COD are very similar
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #8  
Old 12-14-2012, 11:41 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by JG52Krupi View Post
Errr we did have online historical wars!

And the online numbers of ROF and COD are very similar

Yes but participation was indeed low because of issues that would have been resolved over time...we needed to be even more patient and wait, all the while supporting the devs. Had we foreseen what was to happen, I wonder even if that knowledge would have saved MG. Human nature is I think to complain, I wonder how many would turn back the clock if they could.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #9  
Old 12-14-2012, 08:43 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by He111 View Post
CLOD is great but it still has bugs, how can one create scenarios when AI aircraft keep barrell-rolling into the terrain ???

Do you know how stupid a sim looks when a defiant, being attacked from 6 high (????) decides to barrell-roll continuously until it hits the terrain !! ... even retard-reg would have spotted this bug. This is quite strange because the CLOD engine gives the player so many options for pilot / gunners etc.

.
I have yet to experience even one AI barrel role...do you recall what skill setting you used?
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #10  
Old 12-14-2012, 10:23 AM
ChocsAway ChocsAway is offline
Approved Member
 
Join Date: Mar 2011
Location: Devon UK
Posts: 85
Default

Quote:
Originally Posted by He111 View Post
CLOD is great but it still has bugs, how can one create scenarios when AI aircraft keep barrell-rolling into the terrain ???

Do you know how stupid a sim looks when a defiant, being attacked from 6 high (????) decides to barrell-roll continuously until it hits the terrain !! ... even retard-reg would have spotted this bug. This is quite strange because the CLOD engine gives the player so many options for pilot / gunners etc.

.
Agreed, the AI frequently ends up as a lawn dart when dog fighting at low levels. The devs opinion was that the AI was perfectly ok. To me this is just another indication of how much CloD was geared towards multi-player. I'm hoping BOS doesn't go the same way.

I'll still be playing CloD for a long time yet, but only because of the add ons that Desastersoft and Heinkill have turned out. Without these the single player would still be a joke.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.