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#1
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Clickable pits is a huge feature.
Saying it isnt for combat sims is ignorant. It worked well for DCS. Very well. Doing a real start up, adjusting finer things in the cockpit. Internal/external light switches, radio freq's, gear lever, clock, etc. etc. are what make the difference between a combat flight sim, and combat flight game. Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh.... Like someone said, they dont want to go with DX11, sticking with DX9. Dont want clickable cockpits. Basically, I have a feeling its going to be a dumbed down version. Have you seen the RoF engine? Looks good, but its barren. Ground objects are very low, no infantry, no airfield activity, and small air activity. Might work with WWI, but will be hollow for WWII. |
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#2
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Quote:
As I said, it is a nice feature, but for me I prefer to use my HOTAS for the most part. Only time I would use the cockpit would be for say starting the engines.
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Don B EVGA X79 Dark MB| I7 4820Kcpu @ 4.5 ghz|16gb Corsair 2100 MHZ DDR3 ram|EVGA GTX 970 FTW 4GB |SoundBlaster Z PCIe soundcard | TM Warthog HOTAS | Saitek Combat Pedals | Track IR5 | Windows 8.1 64 bit |
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#3
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Do you think I fly the Black Shark with only a stick and mouse? No. I click on the switches, but all my combat procedures (like targeting, locking, firing, gun ammo type switch, master arm, etc.) is set up on my HOTAS. People think its one or the other. Like I said...it seems like another War Thunder is coming for IL2. |
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#4
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They should not waste valuable dev time on making the cockpit clickable. Buy some decent control devices.
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#5
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And there it is again: buy this..; you shld own that... buy that expension you silly noob... Welcome back in RoF!
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#6
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I think that when touch screens are more standard a clickable or touchable cockpit will be a must in flight sims of the future.
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#7
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Does your PDP-8 not have enough USB ports?.
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#8
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voice commands for the finer stuff like the nav lights. the rest on hotas and/or auxiliary game controllers/switches/custom devices. it is what db said above, personal preference. don't like having any overlays or mouse cursor on the screen, nor that mouse click feedback sound. to me that is more arcade than using controllers. so, these things, not a feature at all imo. just bloat. |
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#9
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And BTW I had every function needed mapped to HOTAS in Black Shark/A-10/ Clod/ FSX and any other game that used clickable pits. Why? I have track IR and having to keep my head still perfectly so I could hit that one damn littel switch was really annoying and took WAY more time than just mapping it once. To each is own, but lets not get dramatic any more shall we? |
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#10
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Quote:
In a modern plane the pilot is constantly looking at the cockpit because the informations he needs are all there: it's not the same for a WW2 pilot... Clickable cockpits are mandatory on a modern plane simulator, not so in a WW2 flight combat simulator.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 12-12-2012 at 04:56 PM. |
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