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Pilot's Lounge Members meetup

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  #1  
Old 12-12-2012, 02:49 PM
lokitexas lokitexas is offline
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Clickable pits is a huge feature.

Saying it isnt for combat sims is ignorant. It worked well for DCS. Very well. Doing a real start up, adjusting finer things in the cockpit. Internal/external light switches, radio freq's, gear lever, clock, etc. etc. are what make the difference between a combat flight sim, and combat flight game.

Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh....

Like someone said, they dont want to go with DX11, sticking with DX9. Dont want clickable cockpits. Basically, I have a feeling its going to be a dumbed down version.

Have you seen the RoF engine? Looks good, but its barren. Ground objects are very low, no infantry, no airfield activity, and small air activity. Might work with WWI, but will be hollow for WWII.
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  #2  
Old 12-12-2012, 02:53 PM
d.burnette d.burnette is offline
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Quote:
Originally Posted by lokitexas View Post
Clickable pits is a huge feature.


Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh....
And why would that be an ignorant statement? is it not a matter of personal preference, if I would prefer to have control through my HOTAS rather than clicking around in the cockpit with a mouse?
As I said, it is a nice feature, but for me I prefer to use my HOTAS for the most part. Only time I would use the cockpit would be for say starting the engines.
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  #3  
Old 12-12-2012, 03:12 PM
lokitexas lokitexas is offline
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Quote:
Originally Posted by d.burnette View Post
And why would that be an ignorant statement? is it not a matter of personal preference, if I would prefer to have control through my HOTAS rather than clicking around in the cockpit with a mouse?
As I said, it is a nice feature, but for me I prefer to use my HOTAS for the most part. Only time I would use the cockpit would be for say starting the engines.
Because you can still have what you want mapped to your HOTAS, as well as being able to click in the cockpit. You like having nav lights on your HOTAS? Things like that?

Do you think I fly the Black Shark with only a stick and mouse? No. I click on the switches, but all my combat procedures (like targeting, locking, firing, gun ammo type switch, master arm, etc.) is set up on my HOTAS.

People think its one or the other.

Like I said...it seems like another War Thunder is coming for IL2.
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  #4  
Old 12-12-2012, 03:22 PM
David Hayward David Hayward is offline
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They should not waste valuable dev time on making the cockpit clickable. Buy some decent control devices.
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  #5  
Old 12-12-2012, 07:33 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by David Hayward View Post
They should not waste valuable dev time on making the cockpit clickable. Buy some decent control devices.
And there it is again: buy this..; you shld own that... buy that expension you silly noob... Welcome back in RoF!
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  #6  
Old 12-12-2012, 07:40 PM
rhinomonkey rhinomonkey is offline
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I think that when touch screens are more standard a clickable or touchable cockpit will be a must in flight sims of the future.
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  #7  
Old 12-12-2012, 07:42 PM
David Hayward David Hayward is offline
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Does your PDP-8 not have enough USB ports?.
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  #8  
Old 12-12-2012, 03:30 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by lokitexas View Post
Because you can still have what you want mapped to your HOTAS, as well as being able to click in the cockpit. You like having nav lights on your HOTAS? Things like that?

Do you think I fly the Black Shark with only a stick and mouse? No. I click on the switches, but all my combat procedures (like targeting, locking, firing, gun ammo type switch, master arm, etc.) is set up on my HOTAS.

People think its one or the other.

Like I said...it seems like another War Thunder is coming for IL2.

voice commands for the finer stuff like the nav lights. the rest on hotas and/or auxiliary game controllers/switches/custom devices. it is what db said above, personal preference. don't like having any overlays or mouse cursor on the screen, nor that mouse click feedback sound. to me that is more arcade than using controllers. so, these things, not a feature at all imo. just bloat.
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  #9  
Old 12-12-2012, 03:48 PM
Hooves Hooves is offline
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Quote:
Originally Posted by lokitexas View Post
Because you can still have what you want mapped to your HOTAS, as well as being able to click in the cockpit. You like having nav lights on your HOTAS? Things like that?

Do you think I fly the Black Shark with only a stick and mouse? No. I click on the switches, but all my combat procedures (like targeting, locking, firing, gun ammo type switch, master arm, etc.) is set up on my HOTAS.

People think its one or the other.

Like I said...it seems like another War Thunder is coming for IL2.
You sir are a drama queen, all you need to do is read the FAQ and you would see that 777 isn't going to make a WT. It takes the sim community seriously, it is their passion. You are talking out your bum.


And BTW I had every function needed mapped to HOTAS in Black Shark/A-10/ Clod/ FSX and any other game that used clickable pits. Why? I have track IR and having to keep my head still perfectly so I could hit that one damn littel switch was really annoying and took WAY more time than just mapping it once. To each is own, but lets not get dramatic any more shall we?
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  #10  
Old 12-12-2012, 04:41 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by lokitexas View Post
Clickable pits is a huge feature.

Saying it isnt for combat sims is ignorant. It worked well for DCS. Very well. Doing a real start up, adjusting finer things in the cockpit. Internal/external light switches, radio freq's, gear lever, clock, etc. etc. are what make the difference between a combat flight sim, and combat flight game.

Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh....

Like someone said, they dont want to go with DX11, sticking with DX9. Dont want clickable cockpits. Basically, I have a feeling its going to be a dumbed down version.

Have you seen the RoF engine? Looks good, but its barren. Ground objects are very low, no infantry, no airfield activity, and small air activity. Might work with WWI, but will be hollow for WWII.
Please, my educated friend, can you list me all the actions a pilot can do in a 109 compared to a A10 pilot during the flight?

In a modern plane the pilot is constantly looking at the cockpit because the informations he needs are all there: it's not the same for a WW2 pilot...

Clickable cockpits are mandatory on a modern plane simulator, not so in a WW2 flight combat simulator.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-12-2012 at 04:56 PM.
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