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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 09-03-2008, 09:25 PM
mazex's Avatar
mazex mazex is offline
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Quote:
Originally Posted by Oleg Maddox View Post
muzzle flash... Video and especially film camera can't register on their 24 (and in WWII often 10 to 16) frams per second many of light changes that happens when the gun fires... As well as the specific of sencitivity of film and its dynamic rage that can't registed fire as we can see in real life.
So in Il-2 it was done in the last versions more real than you think...
And I haven't seen yet in a sim more real tracers... If you mean color - they are all by a tracer specifications docs of WWII shells/bullets for each country that we modelled.

At night the fire/flash leight of 20 mm cannon could be even more than 2 meters...
At day it is the same but visible less and even more less on the film (in short words).
At flight it depending of speed... But anyway it is present. The differences of leight we plan to model in flight and on the ground, at day and at night.
The difference at the day/night time was done in Il-2 for the for the first time in the world in game industry. Try yourself to check it....
Well, I've fired thousands of 7.62 rounds with the M240 which should be rather equivalent to the .303:s in the Spitfires and Hurricanes. Just as Oleg says - the actual size of a muzzle flash from an MG is very hard to capture on film. On an M240 it feels like it is 50-70 cm long and 20-30 cm wide. It looks a LOT larger than it does "in the movies"... When you fire blanks it gets even worse - it's like a giant fireball in front of the M240...

It is however very hard to capture these on film... We tried it a lot but it does not look nearly as "cool" on a video as it does IRL I'm sure that everyone that has fired a real MG can chime in on this.

EDIT - another thing, the MG:s in many fighter planes during WWII did not have effective flash suppressors from what I know. That ought to add quite a lot to the muzzle flash intensity...

/Mazex

Last edited by mazex; 09-03-2008 at 09:46 PM.
 


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