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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-12-2012, 12:21 AM
IceFire IceFire is offline
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This doesn't look good?

http://riseofflight.com/en/about/screenshots

I see vehicles there too.

It does seem that the engine is DX9 limited right now so that could be an issue moving forward. Two years of development to bring it along a bit further could solve all of that... provided that the core of the engine is sound. I'll stay hopeful for now.
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  #2  
Old 12-12-2012, 12:54 AM
jameson jameson is offline
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Well, Clod for all it's faults was an attempt to create a futuristic game engine, Rof is nice, works etc, but do you think it'll get anywhere near Clod's high standards? Will we get wind, changing weather? Will it be a more realistic simulator than Clod? Or will it be a Rof with WW2 aircraft? They're not saying, but given the timescale involved until release what's your best guess? If your happy with that, fine. I remain deeply sceptical. Also about the proposed selling model to be employed, Galland's ashtray only $9 buy it now!
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  #3  
Old 12-12-2012, 01:09 AM
IceFire IceFire is offline
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Yeah I'm not a fan of the free to play but you need to buy all of the rest of the stuff. I can't see how that works for RoF nevermind this. How do you put together a scenario if your players don't own any of the aircraft selected?

Launch date is 2014? Two years to put this together plus all of the content they have already built which probably won't require significant changes to connect to the RoF hooks. Not sure but I'd wager it won't take a total redo of any already build models or cockpits.

If they have the staff and the resources then two years is pretty good and what is usually allocated for most AAA titles. Some get longer but usually they are starting from scratch and with this there is already the basic engine. I DO hope the engine evolves... DX9 is fine, how about DX10, 11? Dynamic weather can be plugged in if the engine core is good.

I think Cliffs went wrong in three ways:

1) They tried to do too much.
2) They tried to do it with far too few people.
3) It was pushed out of the door far too early.

So more realistic goals with absolutely iron clad levels of content is what I'd like to see. IMHO. The whole Stalingrad scenario should be played out. I.e. every major fighter, bomber, tank, artillery piece, and bale of hay should be represented. No glaring holes of major types anywhere and it should all be player flyable. I don't mind if a few minor types aren't flyable but everything important... yes.

Also I'd like to see the actual game portion of it filled out. Dynamic or scripted campaign I don't mind too much either way but it should be fun, interesting, authentic, and it should be easily added to. IL-2 got that last part right which is why it's still so popular. The full mission builder we have for IL-2 is great... not perfect... but it's the tool with which we create unlimited playability.

So I'll stop waxing poetic and I hope they do it right.
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  #4  
Old 12-12-2012, 03:02 AM
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bf-110 bf-110 is offline
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Rise of Flight is a great game,despite WWI not being popular.I would dare to say here that it's the First World War IL2 Sturmovik.Not something totally different like CFS.
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  #5  
Old 12-12-2012, 10:41 AM
Snake Snake is offline
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Q. Will you have to pay for new content like airplanes?

A. Of course, additional content once developed will be offered for sale.

Q. Will BOS include every imaginable feature and detail the community will want?

A. Unfortunately, no simulation title can have everything the community will want. There is a relatively short window to create and launch BOS. As 777 Studios learned from developing ROF, it is better to start with digestible chunks of features and content that works and add more over time. We also do not want to keep the community waiting for years while we make a large product that may not work as advertised. We prefer to take it one step at a time.

Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.


On il2sturmovik.net forum you'll find more Q&A!
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  #6  
Old 12-12-2012, 11:24 AM
jameson jameson is offline
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Spamming already. Not a good sign. Snake, didn't used to work for steam did you? You know when Clod was released, telling us how wunnerful it'll be and how you might even buy a joystick for the new game? Lol....
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  #7  
Old 12-12-2012, 06:46 PM
Snake Snake is offline
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Quote:
Originally Posted by jameson View Post
Spamming already. Not a good sign. Snake, didn't used to work for steam did you? You know when Clod was released, telling us how wunnerful it'll be and how you might even buy a joystick for the new game? Lol....
I think I'm not that Snake!
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  #8  
Old 12-12-2012, 01:29 PM
Blaf Blaf is offline
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These are bad news
RoF engine has much less features than CoD one has. Not no mention i really dislike the RoF bussiness model ("Congratulations, you have succesfully bought Spitfire. Now, please spend another 10 bucks to have gauges in it...")
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Old 12-12-2012, 01:45 PM
flying flying is offline
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IF it mean TD can develop channel map?
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  #10  
Old 01-08-2013, 11:32 AM
jameson jameson is offline
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Ah yes, the hated steam. The sole reason I didn't buy Clod.
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