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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 12-07-2012, 03:07 PM
Youpiya Youpiya is offline
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Quote:
Originally Posted by ckdamascus View Post
Sorry for multiple posting but I have found another solution, even if you are far from a teleporter.
Go into the direction of a teleporter and then upgrade an item by fighting its guardian keepers. When the combat is finished, the camera in centered on where you were before the fight ! I made 3 fights and succeed in going into a teleporter and the problem has been solved for me !!!
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  #2  
Old 12-07-2012, 04:04 PM
ckdamascus ckdamascus is offline
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Originally Posted by Youpiya View Post
Sorry for multiple posting but I have found another solution, even if you are far from a teleporter.
Go into the direction of a teleporter and then upgrade an item by fighting its guardian keepers. When the combat is finished, the camera in centered on where you were before the fight ! I made 3 fights and succeed in going into a teleporter and the problem has been solved for me !!!
Great job! Although according to that other guy, he said you can still "walk" blindly using the mini-map.

So even though the camera does not scroll, you can still "walk" by using keyboard arrow keys.

You can 'see' where you are by pressing 'm' for mini-map.

Or at least that's what he says.
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  #3  
Old 12-07-2012, 06:43 PM
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camelotcrusade camelotcrusade is offline
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Added the fading chargers bugs and flagged greasy mist as fixed in Patch 4. I'm not sure whether to mention the demonis save game bug since it only affects save games... I'm going to hold off for now to see if new players encounter it. At least we have a record of a workaround in this thread, though.

@Fatt Shade thank you very much, I might change it back to Patch 3 as I think "can strike from any distance" should do what it says on the label.

@people who say the yellow placeholder ball... is it still there?

Fun fact: I've hit the character limit on the original post. So I can only add new bugs by shortening the descriptions of exsiting ones.

Last edited by camelotcrusade; 12-07-2012 at 06:50 PM.
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  #4  
Old 12-07-2012, 08:03 PM
ivra ivra is offline
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Originally Posted by camelotcrusade View Post
@people who say the yellow placeholder ball... is it still there?
Yes

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Originally Posted by camelotcrusade View Post
Fun fact: I've hit the character limit on the original post. So I can only add new bugs by shortening the descriptions of exsiting ones.
What about using your post #3 and move all fixed issues there. Then post #1 can contain only the current bugs.
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  #5  
Old 12-07-2012, 08:08 PM
Totoro Totoro is offline
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Originally Posted by ivra View Post

What about using your post #3 and move all fixed issues there. Then post #1 can contain only the current bugs.
I believe that's an excellent idea.
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  #6  
Old 12-07-2012, 09:30 PM
ckdamascus ckdamascus is offline
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Confirmed, Avenging Angel works fine now. Enemy had 4 avenging angels cast on it (freakin skalds), I did one earthquake. Nearly killed my giant.

Also, I can nuke them with rage skills with no fear of retaliation (but it doesn't tick off an avenging angel, nor should it) and they actually take REAL damage now (vs only taking 1 dmg).
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  #7  
Old 12-08-2012, 07:29 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by ivra View Post
Yes


What about using your post #3 and move all fixed issues there. Then post #1 can contain only the current bugs.
Regarding the yellow ball, if it is fixed, it would only be fixed in a 6250/6250 build, not a 6249/6250 since the ball was probably generated during the initial saved game.

So, is it still there with a fresh 6250 build?

Also, another new bug (but it helps me)

Paladin + Bone Dragon neutralized the morale loss from Demons.

e.g. because paladins are OK with undead, it overrides the morale penalty demons are supposed to give my paladin.

So, Paladin + Bone Dragon + Arch Demon == neutral morale.

I remove Bone Dragon, and morales goes to "bad" or -1. (I don't have a high enough persausion yet)
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  #8  
Old 12-08-2012, 08:00 PM
ivra ivra is offline
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Quote:
Originally Posted by ckdamascus View Post
Regarding the yellow ball, if it is fixed, it would only be fixed in a 6250/6250 build, not a 6249/6250 since the ball was probably generated during the initial saved game.
Very true. I checked in my current 6249/6250 game.

Quote:
Originally Posted by ckdamascus View Post
So, is it still there with a fresh 6250 build?
I don't know. I will eventually find out since I plan to play another game after this one, but it will take some time before I am there...
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