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FM/DM threads Everything about FM/DM in CoD

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Old 12-06-2012, 04:06 PM
taildraggernut taildraggernut is offline
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Originally Posted by macro View Post
So yes yes spit/hurri turns inside 109 as 109 would stall when trying to turn with the when flying "on the edge" (planes edge not pilots!) but the stall would be a smooth drop of the nose/wing/speed and height. Not a flip over and flat spin which is what we see in game.

Seems simple enough to me and i know jack all about aerodynamics.

In game though, i think the real stall would bemore dangerous than the one they have now. Shooting a 109 floating down would be alot easier than shooting one goin into a spin and overshooting them! 109 pilots use the spin to advantage at the moment as a last resort to get out of gun site.
not quite, as reports show the 109 did drop a wing slightly in a gentle stall (about 10degrees) this is likely to be amplified in a high speed accelerated stall so it is possible to flip, but the spin should not be 'flat', the 109 has a good forward CoG and is likely to be quite easy to recover.
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Old 12-06-2012, 05:46 PM
macro macro is offline
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Originally Posted by taildraggernut View Post
not quite, as reports show the 109 did drop a wing slightly in a gentle stall (about 10degrees) this is likely to be amplified in a high speed accelerated stall so it is possible to flip, but the spin should not be 'flat', the 109 has a good forward CoG and is likely to be quite easy to recover.
So if you yanked on the stck and kept it there at high speeds it will flip? Forgive me not up to speed on terminology. Seems like you'd have to do this on purpose for it to happen.

At present, planes are flipping over at low speeds as well as high speeds which according to the reports is wrong.
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Old 12-06-2012, 06:02 PM
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but inline with that, i thought 109 elevators were very heavy at high speeds so this yanking would be impossible?
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Old 12-06-2012, 06:54 PM
taildraggernut taildraggernut is offline
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but inline with that, i thought 109 elevators were very heavy at high speeds so this yanking would be impossible?
in real life yes the elevator was apparently heavy, but how are we able to simulate that? the inputs made on game controllers will be proportional irrespective of speed and you can make full deflection, until they make FF that really simulates control stiffening properly that's going to be a problem, I don't think a software solution that limited deflection at speed would be ideal.

it was only rumoured to be impossible to pull hard on the stick at the very highest speeds if you read the annecdotes about allied pilots forcing 109's to fly into the ground in dives.
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Old 12-06-2012, 08:33 PM
macro macro is offline
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in real life yes the elevator was apparently heavy, but how are we able to simulate that? the inputs made on game controllers will be proportional irrespective of speed and you can make full deflection, until they make FF that really simulates control stiffening properly that's going to be a problem, I don't think a software solution that limited deflection at speed would be ideal.

it was only rumoured to be impossible to pull hard on the stick at the very highest speeds if you read the annecdotes about allied pilots forcing 109's to fly into the ground in dives.
It seems that without ff for everyone limitimg the elevator movement in game would be the only solution for this. I fly a 109 sometimes and at very fast speeds the elevator has less effect already i think? So is it already modelled? Maybe just needs tweaking?
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Old 12-06-2012, 08:44 PM
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My number two said, 'I think you're going to get somebody on your tail,' so I told number one to break away - every man for himself. I went into a steep right-hand turn and then a 109 spun in while chasing me round in the right-hand bend. I was going quite slowly and he tried to get in front of me to shoot and he spun in. He pulled it too hard and he spun in so I put him down. I couldn't claim him because I didn't shoot him.
Above quote from 'Last of the few' by Max Arthur, combat report of a pilot of the 64th Squadron RAF, F/O Michael Wainwright.
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