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#1
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Cockpit Self-Shadowing... thanks Oleg, I wans´t sure if your team will incorporate this feature. Amazing Stuka details... very GREAT work
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#2
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#3
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Thanks for the update Oleg!
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#4
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Hi all,
I'm impressed. In fact, I'm more impressed than someone who is exceedingly impressed! The aircraft put any other sim to shame. The vehicles and 88 are superb. And as a bonus we have confirmation that all is well with the development of SoW. Oleg for President !! |
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#5
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Thanks for the update Oleg
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#6
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Oleg, is the Flight Model finished for BoB, or still a work in progress "Beta" stage? Can you update us on the status of 4.09m final ? Thanks
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#7
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Dear Oleg
In the past you have refered to multi-manned positions in at least the Tigermoth trainer and if I am not mistaken the bombers as well. That I still hope holds true. My question is will your fellow crew members be modeled. IE if I am the pilot of a J88 will I be able to see an animated rendering of my front gunner as in the current H111 or will I be flying an empty plane as is the current state of affairs. As you seem to have entered the early Alpha stage I was wondering if you have any idea what sort of system will be needed to get the best out of SOW? Without giving too much away, is there anything in the sim that will truly rock our socks-off. By this I mean, either something us simmers have never seen before or something that is of a standard so high other developers will spend years catching up And by this I do not mean the graphics, as they are already out of this world I am refering to any snippet of news about the actual sim. Your ground models seem almost online of war-ish capable and I am sure a ground war and air war could be seemlessly created, would this be possible? Lastly will the player have the opportunity to strategically direct the air war in say an improved BOB2 type interface in single player or will their role be restricted to only flying within a dynamic environment? |
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#8
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4.09 still don't know when. My guys really to busy that to switch back to Il-2 even for some time. |
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#9
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