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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 12-03-2012, 09:18 PM
saroumana saroumana is offline
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Join Date: Jan 2010
Posts: 87
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Simple ? Certainly not !

The problem occur in :

function gen_object_in_box_name(par)
-- äîñòóïíû ïåðåìåííûå:
-- object - òýã ïðåäìåòà
-- count - êîëè÷åñòâî âçÿòîãî
-- image
local cs = Logic.cur_lu_var("count")
local count = 0
if cs ~= nil then
count = tonumber( "0" .. cs )
end
if par == "image" then
return "<imb=" .. Logic.cur_lu_var("image") .. ">" --<br><label=itm_"..Logic.cur_lu_var("object").."_na me>: "..tostring(count)
end
if par == "name" then
if count > 1 then
return "<label=itm_"..Logic.cur_lu_var("object").."_name> : "..tostring(count)
else
return "<label=itm_"..Logic.cur_lu_var("object").."_name> "
end
end
if count > 1 then
return "<br><imb=" .. Logic.cur_lu_var("image") .. "><br><label=itm_"..Logic.cur_lu_var("object").."_ name>: "..tostring(count)
else
return "<br><imb=" .. Logic.cur_lu_var("image") .. "><br><label=itm_"..Logic.cur_lu_var("object").."_ name>"
end
end

But he don't change this file, it's called from somewhere in his mod, and he must find where.
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