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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#4
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Simple ? Certainly not !
The problem occur in : function gen_object_in_box_name(par) -- äîñòóïíû ïåðåìåííûå: -- object - òýã ïðåäìåòà -- count - êîëè÷åñòâî âçÿòîãî -- image local cs = Logic.cur_lu_var("count") local count = 0 if cs ~= nil then count = tonumber( "0" .. cs ) end if par == "image" then return "<imb=" .. Logic.cur_lu_var("image") .. ">" --<br><label=itm_"..Logic.cur_lu_var("object").."_na me>: "..tostring(count) end if par == "name" then if count > 1 then return "<label=itm_"..Logic.cur_lu_var("object").."_name> : "..tostring(count) else return "<label=itm_"..Logic.cur_lu_var("object").."_name> " end end if count > 1 then return "<br><imb=" .. Logic.cur_lu_var("image") .. "><br><label=itm_"..Logic.cur_lu_var("object").."_ name>: "..tostring(count) else return "<br><imb=" .. Logic.cur_lu_var("image") .. "><br><label=itm_"..Logic.cur_lu_var("object").."_ name>" end end But he don't change this file, it's called from somewhere in his mod, and he must find where. |
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