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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-02-2008, 01:27 PM
Bobb4 Bobb4 is offline
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Originally Posted by Pike View Post
Dear All,
Just one point here, Bobb4.........not wishing to be critical, I could not perform a Barrel Roll in an SE5 unless I was doing Max speed and more....even then its difficult as I always stall out. If the speed dropped to 50mph I would be very worried if I was less than threequarters through the maneouvre. If you can do it tell me how please.
best regards,
SLP
Never said in a SE5a did I, do not think I mentioned a plane at all...
But the stall speed of the SE5a was 45 mph according to some sources and as low as 43mph to others. As with the Fokker DR1 which also had a stall speed of around 45 mph. Now with its given maximium speed of only 115mph One can see that all manovers were done in between say 50 and 100 mph.
even cruising along at 115mph or 135mph (SE5a) terrain is slipping past pretty slowly.

And yes I would find it very difficult to perform a barrel roll at 50mph.
That does not mean in a dogfight i would not give it a try
I guess that is why most of my flights end up as me being a lawn dart.

"Preparation for landing is relatively easy; check the air pressure is still between 1 and 2 PSI, we wouldn’t want the engine to starve of fuel on approach. Enter the traffic pattern downwind at about 70 mph reducing throttle and airspeed as you go; turn base to final and reduce to 55-60 mph, over the fence at 50 hold it off as long as you can and touch down three point just as the stall is approached at 45. Directional stability at this point is rather good and the airplane rolls out straight ahead, any corrections are easily made with rudder and you will find the steerable skid is very effective."

This is an actual extract from a modern flight of a rebuilt (replica?) SE5a http://thevintageaviator.co.nz/proje...on/flying-se5a

Last edited by Bobb4; 09-02-2008 at 01:29 PM.
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  #2  
Old 09-02-2008, 02:28 PM
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DKoor DKoor is offline
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I love it those videos... it looks like a slow motion compared to the IL2 action.
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  #3  
Old 09-02-2008, 05:28 PM
LEXX LEXX is offline
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Bobb, good point about ground terrain being more important for WW1 than later wars. The higher you go, the less terrain detail needed.

Bobb::
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Dogfights ended up low between 1000m and the deck within minutes so what you see down low adds to the immersion factor especially as you hurtle along at 50mph in a barrol role.
Those popular "dogfight" stories are exactly my point.

For every half hour dogfight descending into the trees, there were a dozen stalkings and hunts for other aircraft at high altitudes, with success or failure dependent on the air warfare environment high in the sky, long before dogfights descend to treetop level.

Now, for mud moving and balloon busting, good terrain would "count" highly but still lies behind in importance to air warfare environment modelling for the overall WW1 air warfare modelling. Zeppelin or Gotha hunting are examples requiring the later.

GRANTED: for a ground level first person "dogfight" shooter simulation (FPDS), I can see the need for "cutting edge" terrain grafix. All that is needed for that is solid blank blue sky. Nothing new here in The Sims.
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Old 09-02-2008, 08:52 PM
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brando brando is offline
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I'd agree that I'm more interested in "FM-candy" than low-level eye-candy, though I'd hope to find a good level of both in this particular genre.

While the speeds are quite low compared to WW2 norms I don't think 100 mph is particularly slow. In fact, the closer to the ground you fly the faster it will appear to be, and, if you hit something solid, you'll know what I mean

So, while I'm keen to see trees, bushes and smoke being affected by the wind, I'm far more interested in feeling that effect transmitted to the flight model. It should make 50mph barrel rolls interesting, as long I'm only watching, lol.

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Old 09-03-2008, 08:00 AM
Pike Pike is offline
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Dear BoBB4,
Yes you did not mention any aircraft type..........but I did not mean that you actually tried to start the manoeuvre at 50mph....that would be impossible and stupid. I was just queerying at what speed you actually started the manoeuvre to end up - say three quarters through at 50mph.
regards,
Pike.
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  #6  
Old 09-03-2008, 09:12 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Pike View Post
Dear BoBB4,
Yes you did not mention any aircraft type..........but I did not mean that you actually tried to start the manoeuvre at 50mph....that would be impossible and stupid. I was just queerying at what speed you actually started the manoeuvre to end up - say three quarters through at 50mph.
regards,
Pike.
You have obviously never seen me fly online "impossible and stupid" basically describes my flying to a tee.
In a DR1 most probabily at not less than 80mph with an expected bleed of say 30 mph or less as I climb-up and roll over before an immediate nose down to regain some speed.
The SE5a just a smidgen faster.
The manouver is basically one designed to bleed speed most of the time (not always) to drop on to a faster plane, on your six, by forcing an overshoot.
It also depends on the sim you are flying, I am talking OFF.
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  #7  
Old 09-03-2008, 10:47 AM
Tvrdi
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all this is nice but we still dont have a hardware which would eat "photorealistic terrain" and all that lightning etc...and complex FM and DM from 1C and Neqb...you must be prepared for compromises...better on graphics of terrain than on FM and DM....but, since IL2 perfect mode is enough realistic for me (spec. in a tense dog) I dont have a prob with graphic down low in this new sim...anyway, it will be better than in IL2 perfect mode..
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