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  #1  
Old 11-26-2012, 08:54 PM
KG26_Alpha KG26_Alpha is offline
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Join Date: Jan 2008
Location: London
Posts: 2,805
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Looks like a map tile problem.

What map is it ?
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  #2  
Old 11-26-2012, 10:41 PM
Lagarto Lagarto is offline
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It's the Solomons but I've seen the thing on other maps, too. The rectangles are not solid, they pop up and disappear as the distance changes
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  #3  
Old 11-27-2012, 01:02 AM
KG26_Alpha KG26_Alpha is offline
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There's more than 1 Solomons map but all work fine for myself.

Without a time of day weather and grid reference I cant see the problem.

My online CooP Settings


[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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