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| Technical threads All discussions about technical issues |
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Thread Tools | Display Modes |
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#1
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Have had (always) the same issue with my 3 gig gtx 580, and I doubt a 4 gig 680 would solve the problem, its in the code.
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#2
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I believe its something with the AA issues with the ground textures is the problem. its in the code as stated..
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#3
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I'm using 32x AA and the landscape still crawls like its full of maggots. Another one for the sequel I guess.
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#4
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Maybe I'm nitpicking ,but I wish shimmering would take flight...
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#5
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So there is really nothing we can do with it?
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#6
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Don't go higher than 1,500 ft over ground.
![]() Works for me every time. |
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#7
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Streaming engine and its lod values are the problem, not the ati card, which normally has some problems with tree shadows flickering. That is also not hardware, but software problem and sometimes driver issues. Do not estimate too much from a streaming engine with that high viewing range, the high texture amount and the insufficient hardware buses, which is currently top notch. We need new interfaces to solve streaming problems.
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