Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-25-2012, 03:29 PM
Nirual Nirual is offline
Approved Member
 
Join Date: Nov 2012
Posts: 170
Default

Quote:
Originally Posted by camelotcrusade View Post
@Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know.
the coffins dont have 0/1 for me.

Quote:
Originally Posted by dainbramage
-When a stack dies on a trap I get the mana bonus from transmute twice
Noticed that aswell. Also, when triggers on kills with damage spells, you get the mana from transmute before the spell cost is substracted from your mana, so you dont get anything out of it if your mana was full before casting.
Reply With Quote
  #2  
Old 11-25-2012, 03:34 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Nirual View Post
the coffins dont have 0/1 for me.



Noticed that aswell. Also, when triggers on kills with damage spells, you get the mana from transmute before the spell cost is substracted from your mana, so you dont get anything out of it if your mana was full before casting.
Hmmm I experienced a lot of "0/1" coffins, traps, obstacles as well. I can't take them out without explicitly attacking them (e.g., flame flood from red dragon doesn't break them anymore).

Regarding spells and transmute, I think that was how it worked back in Armored Princess. One of the big reasons why I felt nuking spell casters were at a distinct disadvantage. I couldn't spell nuke my way to victory without costing a lot of REAL time loss (waiting for mana to regenerate).

I had to keep a 'mop' up team or waste a few rounds using mana accelerator to save "game time" while wasting "real time".

[edit]
So, I decided to re-tool my build to get the "High Magic" achievement. Looks hard at 500K dmg and after many hours I was only at 210K dmg. Wrong. I forgot the new skills including how mana regenerates and how spells are so powerful that a mop up team is easy to use. I hit the achievement in merely 6 more battles.

This is a huge plus.


Quote:
Another thing I just noticed, post-patch (build 6249). My tooltip no longer tells me how many units I will resurrect with sacrifice or with the maidens call of valhalla ability. That makes it difficult to know whether I should use level 1, 2, or 3 sacrifice. Ugh.

Can anyone else confirm this? Is it the same with the actual resurrect spell and/or inquisitors?
Sorry, I don't usually use Maidens, nor have Resurrection, nor usually the time / battle for sacrifice.

But NOW I do! I tried sacrifice and it works fine regarding tooltips. Worked perfectly.

Using "initial save game" of build 6246, but playing build 6249. Vanilla install. No add-ons or mods.

Tooltip works fine for me. I was using level 1 Sacrifice

Last edited by ckdamascus; 11-26-2012 at 03:24 AM.
Reply With Quote
  #3  
Old 11-26-2012, 08:00 AM
Nirual Nirual is offline
Approved Member
 
Join Date: Nov 2012
Posts: 170
Default

Quote:
Originally Posted by ckdamascus View Post
Hmmm I experienced a lot of "0/1" coffins, traps, obstacles as well. I can't take them out without explicitly attacking them (e.g., flame flood from red dragon doesn't break them anymore).
Gotta correct myself. Yes, the coffins also have 0/1, possibly other objects too. Powder Kegs are the only ones that are instantly destroyed at the start of battle however. And yes, these objects are immune to area effects and spells now, which I actually consider a good thing. AI seems less eager to destroy them now aswell.

Quote:
Regarding spells and transmute, I think that was how it worked back in Armored Princess. One of the big reasons why I felt nuking spell casters were at a distinct disadvantage. I couldn't spell nuke my way to victory without costing a lot of REAL time loss (waiting for mana to regenerate).
Could be. I wasn't much of a nuker in AP, but I love myself some Blizzard now, which is why I noticed this.
Reply With Quote
  #4  
Old 11-26-2012, 09:34 AM
LegendMaker LegendMaker is offline
Approved Member
 
Join Date: Nov 2012
Posts: 20
Default

Quote:
Originally Posted by Nirual View Post
Gotta correct myself. Yes, the coffins also have 0/1, possibly other objects too. Powder Kegs are the only ones that are instantly destroyed at the start of battle however. And yes, these objects are immune to area effects and spells now, which I actually consider a good thing. AI seems less eager to destroy them now aswell.
As I said, at least for me, that's the case for all battlefield objects. Also, they're not just immune to area effects and spells, but also to rage skills, shooters, and any unit special ability. For instance, it's not just that the red dragons' special attack won't hurt them, the standard 2-hex dragon breath attack won't hurt them either. I consider this a pretty clear bug.


Another thing:
The fact that the Ice Wall also returns indirect damage, might be a bug. At least it makes very little sense, and also makes the Ice Wall as much of an enemy as it is a useful tool. I personally stopped using it entirely, as it can easily turn a no-loss battle into a collective suicide of my main damage dealers (dragons and RM).

Last edited by LegendMaker; 11-26-2012 at 09:42 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.