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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#11
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Warriors of the North (WotN)'s Ice Dragon and Rune Mage are completely different than Crossworlds. Viking (as a race) synergy is a bit different and there are different strategies to be explored here since they did make some balance changes (ignoring the broken ones right now). It is sort of funny since a lot of people said "Crossworlds" was just like Armored Princess. However, for those who played the game ... perhaps too much, they could see some serious differences. My observations so far Viking/Warrior -- king of critical damage thanks to Absolute Rage skill. Get him to 100% critical chance and max absolute rage, and he should out perform every class. This is begging to be used with the 100% shooter build and the random generator seems to favor for it too. Skald/Paladin -- No idea. The songs seem interesting, but they only last 3 rounds? This was a fairly big change though compared to the others. I didn't play it in depth yet though. Soothsayer/Mage -- now Super Stacks might be viable since buff duration has increased dramatically and there is the "timeless" spell that lets you increase buff duration even more. Spells can now score critical hits (including fire/cold/poison ticks) so this can make for some interesting strategies on whittling down "invincible" stacks. Other units are more viable now. I mean, I'm not sure what else you expected. It is King's Bounty. ![]() I agree the bugs are disturbing. I normally use Pygmy, but because it is currently broken, I don't want to. Bleh. |
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