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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#10
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@Razorflame
OK here`s expl for lvlup on some skills (i didnt change rune cost, just added cost for lvl`s 4 and 5 on skills that i added), because here you can get hero to 70 lvl. And as I see there are lots of ways to get runes, or make item, then destroy it with chance for even more runes. So 4/5 lvl`s of skills are a bit costly but i think worth it. Warrior starting stats from hero.txt, and blocked skills (in bold). I added him spell from start (this idea i got from MattCaspermayer in his HoMM3 mod for tL), so now you can use accuracy spell from start for ranged units, but due to low mana and poor choice of ranged units it`s not big boost, and only benefit is that warrior can use mana for something before getting magic skill (not just spam rage skills). If paladin and mage can use rage AND spells from start, why would even 1 spell be much for warrior on first lvl. Code:
hero_warrior { // ******************** Âčęčíă ********************
// ńňŕđňîâűĺ ďŕđŕěĺňđű
start {
leadership=200
attack=1
defense=1
intellect=0
mana=10
rage=20
gold=1000
rune_might=5
rune_mind=2
rune_magic=1
crystals=0
book=6
// ńňŕđňîâűĺ óěĺíč˙ čçó÷ĺííűĺ č íĺäîńňóďíűĺ
skills_open=heroism,rage_rein
skills_off=edda_skald,resurrection,jarl,tolerance,alchemist,initiation,destroyer,hi_magic
army=berserk2|3|slinger_man|9|bear|2
spells {
spell_accuracy=1
spell_berserker=-1
spell_rune_word=-1
}
items {
}
}
Code:
arctic_rage {
pos=2,3
deps=rage
pic=skillicon1_19_
name=skill_arctic_rage_caption
hint_header=skill_arctic_rage
hint_text=skill_arctic_rage_hint
levels {
1 {
deps=1
runes=8,0,1
trade=
pars=3%,1,20%
}
2 {
deps=1
runes=9,0,2
trade=
pars=5%,1,30%
}
3 {
deps=1
runes=10,0,3
trade=
pars=7%,2,40%
}
4 {
deps=1
runes=11,0,4
trade=
pars=9%,2,50%
}
5 {
deps=1
runes=12,0,5
trade=
pars=11%,2,65%
}
Or Absolute rage : Code:
absolute_rage {
pos=1,4
deps=brutality,arctic_rage
pic=skillicon1_18_
name=skill_absolute_rage_caption
hint_header=skill_absolute_rage
hint_text=skill_absolute_rage_hint
levels {
1 {
deps=1,1
runes=12,0,0
trade=
pars=+25%,15%,+20%,+10%
}
2 {
deps=1,1
runes=14,0,0
trade=
pars=+25%,30%,+35%,+25%
}
3 {
deps=1,1
runes=16,0,0
trade=
pars=+30%,30%,+50%,+40%
}
4 {
deps=1,1
runes=18,0,0
trade=
pars=+30%,50%,+65%,+55%
}
5 {
deps=1,1
runes=20,0,0
trade=
pars=+35%,50%,+80%,+70%
}
Or Destroyer skill : Code:
destroyer {
pos=2,3
deps=chaos
pic=skillicon3_08_
name=skill_destroyer_caption
hint_header=skill_destroyer
hint_text=skill_destroyer_hint
levels {
1 {
deps=1
runes=2,1,8
trade=
pars=+15%,4%
}
2 {
deps=1
runes=2,1,8
trade=
pars=+30%,7%
}
3 {
deps=1
runes=3,2,10
trade=
pars=+45%,10%
}
4 {
deps=1,1
runes=3,2,10
trade=
pars=+60%,14%
}
5 {
deps=1,1
runes=4,3,12
trade=
pars=+75%,18%
}
In case you want to keep your 5th lvl unit army alive go for Higher magic max lvl : Code:
hi_magic {
pos=2,4
deps=,destroyer,initiation
pic=skillicon3_12_
name=skill_hi_magic_caption
hint_header=skill_hi_magic
hint_text=skill_hi_magic_hint
levels {
1 {
deps=1,1
runes=0,0,10
trade=
pars=2,10
}
2 {
deps=1,1
runes=0,0,12
trade=
pars=4,15
}
3 {
deps=1,1
runes=0,0,14
trade=
pars=6,20
}
4 {
deps=1
runes=1,1,16
trade=
pars=7,25
}
5 {
deps=1
runes=2,2,18
trade=
pars=8,30
}
As for general changes in skill tree i rearranged some skill places, but but didnt relocate them in other tree, just different location in same tree. And does it stay same after patch i have no idea, i`m not sure if they changed anything in skills in patches. If you want extract this 3 files from your game and post them here, i`ll change them like in my mod and you can try it out. If it doesnt work just delete that files and play on your old settings (eng_skills.lng , hero.txt , skills.txt). |
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