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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-21-2012, 06:23 AM
BenSt88 BenSt88 is offline
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Played the new build tonight to see what might be different. First thing I noticed was that some enemy units do only 1 hp damage; 2 screen shots from same battle below show this (and can't explain why the game is confusing the regular Snakes (red) w/ the Swamp Snakes (green); the Phoenix didn't set the Swamp Snakes on fire...

I've seen the 1 hp thing in other battles as well.

Another oddity off the top of my head: a stack of Peasants did 3449 pts of dmg; my 1st level Pain Mirror (72% reflection damage) only did 397 pts of damage in return. It's not like Peasants have any defense to lower that 72% reflection!

EDIT: My screenshots only come through as thumbnail sketches; after I've attached them, the print is too small. I hope others can see them as they should be seen, or otherwise take my word for the 1 hp problem. I'll try to zero in on just the text part in future attachments, sorry.
Attached Images
File Type: jpg Screen Shot 2012-11-20 at 8.13.44 PM.jpg (20.5 KB, 10 views)
File Type: jpg Screen Shot 2012-11-20 at 8.16.11 PM.jpg (20.4 KB, 8 views)

Last edited by BenSt88; 11-21-2012 at 06:26 AM.
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  #2  
Old 11-21-2012, 06:26 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BenSt88 View Post
Played the new build tonight to see what might be different. First thing I noticed was that some enemy units do only 1 hp damage; 2 screen shots from same battle below show this (and can't explain why the game is confusing the regular Snakes (red) w/ the Swamp Snakes (green); the Phoenix didn't set the Swamp Snakes on fire...

I've seen the 1 hp thing in other battles as well.

Another oddity off the top of my head: a stack of Peasants did 3449 pts of dmg; my 1st level Pain Mirror (72% reflection damage) only did 397 pts of damage in return. It's not like Peasants have any defense to lower that 72% reflection!
Enemy units doing only 1 point of damage -- do you have Avenging Angel on? Looks like a new "feature" / bug.

They were Hardcore Veteran Peasants... j/k
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  #3  
Old 11-21-2012, 06:43 AM
I_M_NEWB I_M_NEWB is offline
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Ugh, this new build broke the inventory in a way. I can't access all of my items just by using the arrows, but have to instead use my mouse scroll button.
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  #4  
Old 11-21-2012, 06:49 AM
I_M_NEWB I_M_NEWB is offline
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Also things like Cursed cross can't be destroyed with rage abilities, spells, and unit abilities such as destruction. The only way for me to actually destroy them is to use a basic attack.
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  #5  
Old 11-21-2012, 08:34 PM
trubble trubble is offline
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I've just encountered the Luckless Hunter bug. I see that it has been addressed by the 3rd patch but it doesn't seem to have helped.

Is it one that needs a restart to work? If so, is there a work around, like using the console for example?

Edit to Add: Nevermind, solution is here; http://forum.1cpublishing.eu/showpos...22&postcount=7

Last edited by trubble; 11-22-2012 at 12:50 PM.
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  #6  
Old 11-21-2012, 10:39 PM
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camelotcrusade camelotcrusade is offline
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@BenST88 and others - About that 1hp bug. The enemies shouldbe doing more damage, right, but in the log it shows 1 damage? I'd like to list this bug but I want to make sure I understand actual vs. expected behavior and how to reproduce it. Avenging angel causes it?

@torquemada oops, sorry about Blizzard. My color tag accidentally covered more lines than it should have. It's back to green now.

@Handel yep, I have Guardian listed in the Awards section.

@I_M_Newb I didn't know about the mouse scroll workaround for the inventory so I will add it to the post. Regarding the battle obstacles that sounds like an documented change rather than a bug to me.

@Oas, to make sure I finally understand, the bug where Valhalla's messenger only updates for viking units is now fixed to work for any viking units, right? I can mark it as OK as of Patch 3?

Edit: Just tested avenging angel and I only took one damage. Added to the list. I also tested Justice but it does not crash for me. That's quite a flashy animation though, so I could understand where some people might get a graphics crash. Let me know which cards are crashing on this spell and I'll make an entry on the list. Finally, what is the Pygmy bug I've seen referenced but not explained?

Last edited by camelotcrusade; 11-21-2012 at 10:59 PM.
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  #7  
Old 11-22-2012, 12:15 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by camelotcrusade View Post
@BenST88 and others - About that 1hp bug. The enemies shouldbe doing more damage, right, but in the log it shows 1 damage? I'd like to list this bug but I want to make sure I understand actual vs. expected behavior and how to reproduce it. Avenging angel causes it?

@torquemada oops, sorry about Blizzard. My color tag accidentally covered more lines than it should have. It's back to green now.

@Handel yep, I have Guardian listed in the Awards section.

@I_M_Newb I didn't know about the mouse scroll workaround for the inventory so I will add it to the post. Regarding the battle obstacles that sounds like an documented change rather than a bug to me.

@Oas, to make sure I finally understand, the bug where Valhalla's messenger only updates for viking units is now fixed to work for any viking units, right? I can mark it as OK as of Patch 3?

Edit: Just tested avenging angel and I only took one damage. Added to the list. I also tested Justice but it does not crash for me. That's quite a flashy animation though, so I could understand where some people might get a graphics crash. Let me know which cards are crashing on this spell and I'll make an entry on the list. Finally, what is the Pygmy bug I've seen referenced but not explained?
Also Oil Mist / Greasy Mist takes a LONG time to animate. You cast it, and it takes about 5 seconds before you can do somethign else.

Pygmy bug is GAME BREAKING. Normally Pygmy reduces per unit HP by 20/30/40% and it's attack etc.

In the current state, Pygmy reduce a UNIT's MAX HP to 1 hp. Yes, 1 HP.

So if I cast Pygmy on a 1000 stack of orcs, and I do 1000 dmg to it... I destroy the entire stack of 1000 orcs with one good rage skill.

This is especially dangerous when fighting against enemy skald units, but if you use skald and get lucky...
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  #8  
Old 11-22-2012, 09:36 AM
Xargon Xargon is offline
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Quote:
Originally Posted by ckdamascus View Post
Also Oil Mist / Greasy Mist takes a LONG time to animate. You cast it, and it takes about 5 seconds before you can do somethign else.

Pygmy bug is GAME BREAKING. Normally Pygmy reduces per unit HP by 20/30/40% and it's attack etc.

In the current state, Pygmy reduce a UNIT's MAX HP to 1 hp. Yes, 1 HP.

So if I cast Pygmy on a 1000 stack of orcs, and I do 1000 dmg to it... I destroy the entire stack of 1000 orcs with one good rage skill.

This is especially dangerous when fighting against enemy skald units, but if you use skald and get lucky...
Were these bugs introduced with one of the patches? I remember using pygmy (lvl3) a while ago on a large stack of executioners and it worked fine. And I believe greasy mist allowed me to take action almost instantly after casting it.
edit: OK, after reading some posts, I see that it is quite possible they introduced new bugs with the patches. I have not played much recently and seem to be out of date - their patching progress does not help to motivate me...

Last edited by Xargon; 11-22-2012 at 09:43 AM.
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  #9  
Old 11-22-2012, 02:29 AM
BenSt88 BenSt88 is offline
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Quote:
Originally Posted by camelotcrusade View Post
@BenST88 and others - About that 1hp bug. The enemies shouldbe doing more damage, right, but in the log it shows 1 damage? I'd like to list this bug but I want to make sure I understand actual vs. expected behavior and how to reproduce it. Avenging angel causes it?
Yes, both the screen and the log window showed only 1 hp damage inflicted. And, no, I was not using the spell Avenging Angel (nor the equivalent Skald talent; which is a waste of runes btw). In a different fight than my screenshots, a stack of Devilfish did 1 hp damage in 1 round, then normal damage in their next round's attacks. If there's a pattern there, I can't figure it out.
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  #10  
Old 11-22-2012, 05:31 AM
ckdamascus ckdamascus is offline
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Possibly another bug. My archdemon scores kills, but no bursts of rage show up like it used to.
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