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  #1  
Old 11-14-2012, 06:53 PM
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Bolelas Bolelas is offline
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Does anyone know if multiple crew for dogfights is still planned for 4.12? (Would be great)
That would be awesome! And would be also good if we could have pilot and co-pilot changes between online pilots, for split tasks on longer missions. (if we had a key to pass/regain controls.)
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  #2  
Old 11-15-2012, 09:47 AM
Blaf Blaf is offline
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Originally Posted by Bolelas View Post
That would be awesome! And would be also good if we could have pilot and co-pilot changes between online pilots, for split tasks on longer missions. (if we had a key to pass/regain controls.)
Didn't think about co-pilot multiplayer, but now as you mention it i have to agree it would be nice feature to improve immersion.
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  #3  
Old 11-15-2012, 10:58 PM
IceFire IceFire is offline
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Fairly simple (I think) request. Similar to my Ki-84 (early) request... which is partially an online consideration... I'd be interested in seeing a I-16 Type 24 with Berezin UB 12.7mm machine guns in place of the ShVAK 20mm cannons. Aside from being a historical loadout, it would also be useful from a online balancing perspective. Sometimes it'd be nice to put the Type 24 up against the B-239 for example but the cannons make a big difference. With the heavy machine guns it'd be a more even fight.
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  #4  
Old 11-16-2012, 06:48 PM
Luno13 Luno13 is offline
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Originally Posted by IceFire View Post
Fairly simple (I think) request. Similar to my Ki-84 (early) request... which is partially an online consideration... I'd be interested in seeing a I-16 Type 24 with Berezin UB 12.7mm machine guns in place of the ShVAK 20mm cannons. Aside from being a historical loadout, it would also be useful from a online balancing perspective. Sometimes it'd be nice to put the Type 24 up against the B-239 for example but the cannons make a big difference. With the heavy machine guns it'd be a more even fight.
They type 24 should just have four Shkas guns. Our in-game version should be named a type 28, which had the cannons. The type 17 also had cannons, but had a less powerful engine. The type 29 had one UBS under the nose.

http://vvs.hobbyvista.com/Modeling/P...escription.php

Last edited by Luno13; 11-16-2012 at 06:56 PM.
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  #5  
Old 11-17-2012, 03:22 AM
IceFire IceFire is offline
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Originally Posted by Luno13 View Post
They type 24 should just have four Shkas guns. Our in-game version should be named a type 28, which had the cannons. The type 17 also had cannons, but had a less powerful engine. The type 29 had one UBS under the nose.

http://vvs.hobbyvista.com/Modeling/P...escription.php
That would work fairly well too. Could have sworn that a pair of UBK's were installed in the wings for the Type 24. Maybe Type 28? Know of any configurations like that? I know there were a few odd field modifications so maybe that's it.
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  #6  
Old 11-17-2012, 05:13 PM
maxim42 maxim42 is offline
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Please, make the behind a plane's dust less "memory eating". The problem with il-2 engine is the fact that it doesn't know what to do when there are too many objects (for instance: Nitra city on the Slovakia map or even Berlin). The same happens with the dust. There is no computer which would successfully face with more objects in il-2 1946. Please, modify the il-2 engine or make the maps and effects suitable for the performance and the engine.

EDIT:

Nice effect also would be a head shaking during take off from the grass (like it is in the tutorial film in the il-2 1946 "how to take off by bf-109") because now you don't feel the touch down moment and rolling on the ground. It is too flat.

Greetings!

Last edited by maxim42; 11-18-2012 at 03:46 PM.
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  #7  
Old 11-21-2012, 12:21 AM
Pursuivant Pursuivant is offline
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Default V-1 and Mistels in QMB

Is there any reason why it isn't possible to have V-1 and Mistels in the QMB?

Especially for "air start" missions it doesn't seem unreasonable to include them.
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