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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I'm sure Oleg is being compensated for the FM and IL-2 name recognition in some form or another. In the end BOP will be very good advertising for BOB. It will draw simmers from the console crowd to the SOW series, if they want a more emmersive and detailed combat flight experience. Even PC simmers will buy a console to play BOP if it comes out before SOW BOB. In the end its all good for the combat sim genre. Just a reminder for those still confused ... BOP and BOB SOW have different developers and engines.
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#2
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Olegs new sim is not called Il2 Sturmovik, so any damage this game could cause is unimportant but from what I see it looks ok for a console game. Now the money for using the name and FM code is important for the development of SOW.
@ Blackdog kt, hell yey!!! ![]() Last edited by Meusli; 08-27-2008 at 05:56 PM. |
#3
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OK...here's a big "what if" (speculation) statement for you all...
Maybe Oleg has gone over budget and over time developing "SoW BoB" and he is using the money from "IL2 BOP" to further the work on the "SoW" engine (I know, I know...I just drifted off into the Twilight Zone)... ![]() |
#4
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#5
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![]() Great minds think-a-like... ![]() I guess I sound a little redundant...I must have gotten stuck in the "Twilight Zone" again. The difference between making a point and sounding redundant is 8min without refreshing the page (LOL). |
#6
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I guess I'll have to wait until they release "lego Birds of Prey IL2" so I can play it on my kids Wii!
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#7
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I agree Anton. I don't know how many times I've seen an aircraft take multiple devasting hits in IL-2 and its still combat effective. This is one thing I'm looking forward to in the complex DM of BOB. Once an aircraft takes serious hits the pilots either bailing out or turning for home, not staying in the fight. That said IL-2 is by far the best combat sim ever made to this point.
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#8
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#9
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Damage Model.
Guys, damage model in our game is much more closer to reality, than that in IL-2 game. In IL-2 game it was harder to destroy enemy plane, than in real life - to compensate the lack of inexpereiensity, that you is not scaried (because you can't die in reality while playing), absence of black-outs and sweat running to your eyes. What we've done - we implemented statstically accurate damage model. Of course, if you see where to shoot (in Arcade mode there is a cross showing the spot where you should shoot to compensate that bullet is flying with finite speed) and have unlimited ammo - game becomes much more easier to play. Than play in simulator mode! In any case. Don't assume that original IL-2 was representing REAL damage model (even stastically accurate). It was representing FEEL of real damage model. In IL-2 player has similiar combat stastics to average pilot in WW2 - but that was done by making damage model LESS real, than reality, to compensate that each virtiual pilot is a real ACE, and even robot - a lot of hours in the air, a lot of expereience, no fear of death, no red-outs and blackouts etc. Real life has MORE 'arcade' damage model (according to available statistics of WW2 and historical consultants), than IL-2. But it was harder to 'play' in real-life. And in a movie there is infinite ammo - which is of course much more arcade, allowing to shoot tons of bullets (from cannons!), which is very effective in 300m distance - because of dispersion. But you can fly with finite ammo as well. BTW, Henkel has a lot of bombs and 800 litres of gas, and almost no armor - they WERE exploding often. Last edited by Anton Yudintsev; 08-27-2008 at 11:02 PM. |
#10
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Well Anton I own a 360 and will be buying this game anyway, it looks cool and will be a blast on Live. What features are you going to do for live by the way and how may people are able to fight on live?
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