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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-08-2012, 07:36 PM
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camelotcrusade camelotcrusade is offline
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@tiberiu yes, I have that one recorded. Orcs have issues.
@legendmaker nice to see you posting. It makes perfect sense to me that you can't backstab something without a back. Now, whether or not the game deals with this even-handedly is another issue. Can you backstab other obstacles (hornets, ice walls, etc.)? I think it treats the iceball like a movable obstacle.
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  #2  
Old 11-08-2012, 08:50 PM
xavius xavius is offline
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Default Ice Dragon bug and Runic Power not working after Demonis

Hey guys,

when I'm fighting against the dragon lair in Verlon Wasteland, the game will crash whenever the Ice Dragon would have died from any source. I could kill all the other dragon stacks, but only the Ice Dragon will crash the game.

Furthermore, after completing the last part of the chase for the artifacts and fighting against our nemesis, the Runic Power skill does not work. Before the skill was working properly, but now (fighting against mobs in Arlania right now) it is stuck at 6% and does neither increase nor decrease. Skill is at level 3/3

Greetings,

Xav

Last edited by xavius; 11-08-2012 at 08:54 PM.
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Old 11-08-2012, 09:51 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by xavius View Post
Hey guys,

when I'm fighting against the dragon lair in Verlon Wasteland, the game will crash whenever the Ice Dragon would have died from any source. I could kill all the other dragon stacks, but only the Ice Dragon will crash the game.

Furthermore, after completing the last part of the chase for the artifacts and fighting against our nemesis, the Runic Power skill does not work. Before the skill was working properly, but now (fighting against mobs in Arlania right now) it is stuck at 6% and does neither increase nor decrease. Skill is at level 3/3

Greetings,

Xav
The ice dragon problem is known, and fixed in the 'bug fixes' thread.
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Old 11-08-2012, 10:38 PM
Avi Avi is offline
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Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages
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  #5  
Old 11-08-2012, 10:44 PM
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Zechnophobe Zechnophobe is offline
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Did they nerf the phantom spell on rune mages? I didnt see anything about an update on steam but suddenly I get less "bang for buck" when I use the phantom ability on rune mages
Did you spend spirit runes? Or download that one guy's mod that decreases its strength?
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Old 11-08-2012, 10:57 PM
Avi Avi is offline
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Did you spend spirit runes? Or download that one guy's mod that decreases its strength?
Yeah I spend about 50 green talent runes. I wasnt aware that this affects the spell power. (manual anyone?) I guess I got myself to blame then lol. Seeing I spend so many the difference is huge.
As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore.
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Old 11-08-2012, 11:00 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by Avi View Post
Yeah I spend about 50 green talent runes. I wasnt aware that this affects the spell power. (manual anyone?) I guess I got myself to blame then lol. Seeing I spend so many the difference is huge.
As far as mods, I only applied the bugfix so I could kill ice dragons without the game dying on me. Not sure what all the changes are in there but the game isnt crashing on me anymore.
The tooltip for that ability mentions that it is stronger with Mind runes. My lang mod is even more explicit in how it lays them out too!
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  #8  
Old 11-09-2012, 03:28 PM
xavius xavius is offline
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Originally Posted by Zechnophobe View Post
The ice dragon problem is known, and fixed in the 'bug fixes' thread.

Thanks, applied the fix and I can now kill the Ice Dragons.

But the problem with Runic Power remains, it is stuck at 6% and well as a warrior this sucks^^(even more so, because it did work before the great revelation after demonis). Does anybody have the same problem, or a fix?
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Old 11-08-2012, 11:00 PM
LegendMaker LegendMaker is offline
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@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.
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  #10  
Old 11-08-2012, 11:03 PM
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Quote:
Originally Posted by LegendMaker View Post
@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.
Backstab on the ice ball is a bit weird, but I don't think a bug. It should have a 'back' facing counter to whatever direction it moved last.

As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid.
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