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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-08-2012, 03:31 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by tiberiu View Post
Not sure if Bug but I didn't want to start a topic just for this. units that come out from the Permafrost egg are affected by Christa's Gift. The thing is they take the gold, but you don't receive the gold because they are considered third-party units. They also are not hit by Christa's damage thankfully. But I didn't expect them to act this way. They wasted my trap of gold and I didn't even receive financial compensation
Interesting. To me it seems WAI, but like you I would be annoyed. I don't see why a neutral unit would give you his gold, but he's not hurt by the trap. Maybe he should give you half? lol

Anyway wondering community thoughts on if this is a bug, nothing to say, or maybe adding "Neutral units may keep the gold but won't set off the trap" to the description.
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  #2  
Old 11-08-2012, 04:42 PM
Oji Oji is offline
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Seems like you've totally disabled int bonus for Book of evil spell. Before fix it said 440% bonus with 22 int - double bonus i guess, and now it is at 0% bonus and is very weak.
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  #3  
Old 11-08-2012, 07:19 PM
LegendMaker LegendMaker is offline
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Hello, there! Long-time lurker, first-time poster, so I'll seize the opportunity to say thanks to all who contribute to this great forum in general, and to highly useful threads/projects like this one. That's very much appreciated.

Here's an issue I stumbled upon but haven't seen reported here:

Assassins can do a "Backstab" on Ice Balls. This hardly makes any sense, so I doubt it is intentional. What's more, from my experience, the supposed "back" of the ball is always a specific spot, as 2 Assassin stacks will do their backstab from the exact same hexagon even if the ball is accessible from anywhere.

Edit: That's before the patch was applied, and I have not applied any mods or user-made fixes yet. To clarify, I have the patch installed, but it says that it'll only be applied once I start a new game, and I'm still in my first game I started the day the game was released.

Last edited by LegendMaker; 11-08-2012 at 07:28 PM.
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Old 11-08-2012, 07:26 PM
tiberiu tiberiu is offline
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Orc hunters have a talent to ensnare when at lvl 2 of adrenaline. The description of this effect when cast on a unit is bad. It says something like name_net_TN or something like that I forgot exactly. It works ok but the description is wrong.
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  #5  
Old 11-08-2012, 07:36 PM
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camelotcrusade camelotcrusade is offline
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@tiberiu yes, I have that one recorded. Orcs have issues.
@legendmaker nice to see you posting. It makes perfect sense to me that you can't backstab something without a back. Now, whether or not the game deals with this even-handedly is another issue. Can you backstab other obstacles (hornets, ice walls, etc.)? I think it treats the iceball like a movable obstacle.
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  #6  
Old 11-08-2012, 08:50 PM
xavius xavius is offline
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Default Ice Dragon bug and Runic Power not working after Demonis

Hey guys,

when I'm fighting against the dragon lair in Verlon Wasteland, the game will crash whenever the Ice Dragon would have died from any source. I could kill all the other dragon stacks, but only the Ice Dragon will crash the game.

Furthermore, after completing the last part of the chase for the artifacts and fighting against our nemesis, the Runic Power skill does not work. Before the skill was working properly, but now (fighting against mobs in Arlania right now) it is stuck at 6% and does neither increase nor decrease. Skill is at level 3/3

Greetings,

Xav

Last edited by xavius; 11-08-2012 at 08:54 PM.
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  #7  
Old 11-08-2012, 09:51 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by xavius View Post
Hey guys,

when I'm fighting against the dragon lair in Verlon Wasteland, the game will crash whenever the Ice Dragon would have died from any source. I could kill all the other dragon stacks, but only the Ice Dragon will crash the game.

Furthermore, after completing the last part of the chase for the artifacts and fighting against our nemesis, the Runic Power skill does not work. Before the skill was working properly, but now (fighting against mobs in Arlania right now) it is stuck at 6% and does neither increase nor decrease. Skill is at level 3/3

Greetings,

Xav
The ice dragon problem is known, and fixed in the 'bug fixes' thread.
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  #8  
Old 11-08-2012, 11:00 PM
LegendMaker LegendMaker is offline
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@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.
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  #9  
Old 11-08-2012, 11:03 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by LegendMaker View Post
@camelotcrusade:
I tested it quickly just to verify, and I can't seem to be able to "Backstab" any other objects; I tried on both wasp nets and ice walls ("Murder" doesn't work either). To be more specific, I can't backstab my own ice ball, but enemy Assassins can.

All the in-game evidence I have seen suggests the Ice Ball is really handled as a unit, not an object or an obstacle. It even has its own unit info screen complete with all its stats, which says it's a Level 3 unit (an 800+ HP lvl 3 unit!), of the "Neutral" class, and that it has the built-in Ability "Ice Creation" (just like the Ice Spider).

Overall it works as it's supposed to, even though a few things aren't very consistent, like the fact that it can be poisoned (it has a high poison resistance, but still, poison shouldn't affect animated ice at all, which was true in The Legend). I also strongly suspect it has some kind of in-built "Target" effect, although you can also cast the "Target" spell on it (even without casting Target, most enemy stacks will attack it over flesh and blood units, even ones they could finish off in one blow).

The backstab thing is a bit different: it's not just that it's not logical that a ball would have a "back", it's also that your unit has a secret weak spot which you cannot see, let alone take measures to protect, but the enemy assassins always know where it is, and can target it. So it's a bit "unfair", and looks like an unnoticed issue rather than a deliberate game feature.

Mind you, it's not a big deal, far from it. WotN's Ice Ball is insanely badass and powerful as it is, and I'm loving it! The original KBTL one was already great, then the AB/CW was unfortunately weakened to the point that I no longer used it. But what we have now is by far the fiercest version of the Ice Ball ever. Besides, it's not like I was up against Assassins all the time.
Backstab on the ice ball is a bit weird, but I don't think a bug. It should have a 'back' facing counter to whatever direction it moved last.

As for 'target', it feels like enemy ai tends to attack 'small' stacks generally over large ones (though it is a weighted chance). I believe this is what causes it to zero in on summons, of all types, and things you mind control with rabid.
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