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  #1  
Old 11-09-2012, 02:29 PM
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idefix44 idefix44 is offline
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Quote:
Originally Posted by FC99 View Post
We have tried to add briefing photos and that is not a problem. What is the problem is net transfer of these images if they are used for online gamming.
In essence, that is the same as having custom skins enabled.
Hope you'll not change that.
To meet a Coca-Cola spitfire or a Blaupunkt Bf109 when playing on line an historical or semi-historical mission is really unpleasant.
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  #2  
Old 11-09-2012, 04:56 PM
IceFire IceFire is offline
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Quote:
Originally Posted by FC99 View Post
We have tried to add briefing photos and that is not a problem. What is the problem is net transfer of these images if they are used for online gamming.
In essence, that is the same as having custom skins enabled.
I can definitely see where the problems would come in. Would using compressed JPEG or PNG help? We'd be talking about images in the 100kb range instead of ten times that for skins. Course get 60 players on a server and I see the scaling being difficult potentially.

Offline would also benefit. Certainly more practical there.
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  #3  
Old 11-09-2012, 10:48 PM
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Aviar Aviar is offline
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I may be wrong, but I think you guys are misinterpreting what FC99 said about briefing photos.

In my opinion, I think that what he meant was that briefing photos would be tied to the 'Skin download' setting in your Network Setup tab (see screenshot).

So, if the server/host did not have that setting checked, the briefing photos would not appear. Also, if the server allowed custom skins but a player had that setting unchecked, they would not see any briefing photos.

Anyway, that's what I think FC99 meant. I don't think he meant that briefing photos would negatively affect network traffic.

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  #4  
Old 11-09-2012, 11:27 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by FC99 View Post
We have tried to add briefing photos and that is not a problem. What is the problem is net transfer of these images if they are used for online gaming.
In essence, that is the same as having custom skins enabled.
So they only load the map image when the mission has launched, no good for coop mode then where you need the recon/target image in the briefing ?
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  #5  
Old 11-10-2012, 12:42 AM
IceFire IceFire is offline
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I'm wondering if someone could have a look over the Ki-43-II and Ki-43-II Kai.

These both have three problems:

1) Wingtip condensation trails during hard manoeuvring appear out from the wing rather than along the wingtips on other aircraft.

2) There is a smoothing group error on the bottom side of the aircraft.

3) The the Ki-43-II series are armed with Browning .50cal instead of Ho-103 12.7mm. The Ki-43-Ic is correctly armed.

A couple of those are probably easy and others are probably hard.
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  #6  
Old 11-11-2012, 07:39 PM
IceFire IceFire is offline
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Another Japanese plane request...

It would be nice to have a Ki-84-Ia model that represented rougher operating conditions. The Ki-84 as entered assumes the top quality level and best fuel types available for it. Without getting into a giant debate on the merits of that... it'd be great if there were a lower fuel quality variant (sort of the opposite of a the high boost Bf109K-4 C3) with reduced performance. Some top speeds quoted at 380-390mph instead of the 430ish mph that it has in current iterations.

In the absence of a Ki-44, it'd be handy to have a mid to late war Japanese fighter that was better than the Ki-61 but slightly lower performing than the higher quality Ki-84. Weird idea?

It'd be helpful balancing out some online scenarios. To be clear...asking for an additional Ki-84-Ia model and not a change or replacement to what currently exists.
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  #7  
Old 11-14-2012, 11:39 PM
panzer1b panzer1b is offline
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ohh quick thing i remembered i would like added in

the option to add a respawning plane in online

for example if i want to populate an online server with ai planes i need to assign spawns every so and so minutes

this works well with a given player set buit if u have to few players the ai planes stack up and end up causing unwanted lag and not adding to immersion. on the other hand if there are alot of players the ai gets decimated within a few seconds and until the next spawn no ai planes are present.

what i would want for map design is to have dynamic respawns so i can either have the plane respawn just after death (or the whole squadron respawn after all planes die) or if wanted specify a delay between respawn

currently the respawn works for things like the FlaK guns and i believe ships (although i dont use ship respawn as it ruins immersion) but not planes, and it would be great to see respaneable ai planes for online play

offline it would be an unused option but respawn after death is great for dogfight servers where you want to add maybee 4 ai planes per team to help out and present targets but not have to make time delayed spawns or the like as this just doesnt work unless there is a optimal amount of players on server.
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  #8  
Old 11-15-2012, 03:03 AM
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Single ID for AIs plane in dogfight mission like in coop mission.

Using IL2 DCG it's actually impossible to track AIs plane because they're anounymosly identified.

Thanks.

IL2 DCG is a free add-on able to manage dynamic campaign in dogfight mode so I use it with the IL2 Dedicated Server.
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