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  #1  
Old 10-11-2012, 12:37 PM
jermin jermin is offline
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Originally Posted by |450|Leady View Post
Hi Team Daidalos

Would it be possible to look into the gunsight possition on the P47-D10 and P47-D22? It is quite apparent that this is set much too low. The sight glass is mostly filled with engine cowling and the virtual pilot drops his head possition down as he moves his head forward to look through the gunsight. There is no way to use full sight deflection!

No pilot would go into combat with his sight setup like it is in the razor back P47's. If I was a CO and my P47s were delivered in this condition I would order the crew chiefs to make new sight brackets before I cleared these aircraft to fly!

The sight needs to be moved up so at minimum the bottom of the sight glass clears the top of the engine cowl. Obviously the location of the pilot's head possition will need to change too when he looks through the sight.

While we are at it the early razor back P51's could use the same sort of loving.

Cheers and thanks in advance.

Leady
The gunsight reticle of all airplanes in the game was slightly lowered after the 6 DOF was impletemented in 4.11. Just as you said, no real pilot would enter combat with that kind of setup.

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Old 10-13-2012, 01:51 PM
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FC99 FC99 is offline
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Originally Posted by jermin View Post
The gunsight reticle of all airplanes in the game was slightly lowered after the 6 DOF was impletemented in 4.11.
Or maybe not. Bf109F4, composite picture, 4.05 over 4.11 , gunsight at exactly the same place as it was.



I'll leave it to you to check other flyable planes in the game 'cause the first one I tried disproved your claim, not that I'm surprised .
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Old 10-14-2012, 02:26 AM
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secretone secretone is offline
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Default Aircraft Carrier Facelift

Here is another possible area for fun/improvement: facelift for the aircraft carriers. Make them more realistic looking by including deck carts, personnel in appropriate uniforms, operating catapult and elevators. How about different paint schemes like dazzle? Real-life carriers were crowded places, unlike the way they seem to be in game. You could force returning planes to circle while other operations are taking place on the flight deck. We might also consider a more realistic damage model that includes holes in the wooden American decks, flames and explosions. Aircraft carriers were particularly vulnerable when fueled and armed aircraft were concentrated on the flight deck prior to launching a strike. How about a landing officer who waves planes off when approaches are not safe - he could be audio only if the animation of a human figure is not practical. How about a ship that turns into the wind for flight operations and escorts that actually follow it? How about more aircraft on deck than presently possible? How about an online aircraft carrier that models realistic procedures and stresses teamwork? You could model a battle like Midway online with the opposing ships searching for each other and launching strikes. How about orders that come through speakers like "pilots, man your planes"? How about a scramble mission for the carriers on QMB with the goal of stopping suicide planes or perhaps torpedo attacks.

I have had a lot of fun playing with the flattops and ships in general over the years! The guns and flak in particular are just great fun.

I seem to be just full of ideas tonight and I am actually sober, believe it or not! Sorry. Of course I realize that this would represent an awesome amount of work for someone who has far more computer knowledge than I do... In fact, I am now realizing that you could actually create/develop a whole new version of IL2 just focusing on carrier warfare alone if you had a team/budget/interest to do it. And since this is my fantasy, I could hire a star legal team to sue NG for interfering with my freedom of expression and tie them up in court for years and create bad PR for them to boot. Have I accidentally wandered way off topic? Perhaps, but I share these ideas here because, after all, this is a suggestions thread for individuals who have a passion for the game and its potential.

Last edited by secretone; 10-14-2012 at 04:48 AM.
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