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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 11-08-2012, 12:04 PM
tiberiu tiberiu is offline
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Quote:
Originally Posted by Karlos View Post
I never really tried them in CW and didn't touch them in WoTN. The whole concept of adrenaline seems a bit silly to me - in order for my orcs to use their abilities they first have to melee the enemy for three rounds? Seems ridiculous.

But how is it in practice? Is it really as annoying as it sounds?

And although I can imagine they just steamroll over the enemy, you probably lose a good number of troops doing that. I guess it could be fun if the reserve had more than 2 slots so you can replenish your ranks after each fight. But as things stand they have little appeal for me.
I would say orcs were quite good units in CW. Some were nerfed in Wotn it seems. It's hard to find reasons to play with them unless you have items, skills or other bonuses for them as mentioned.

I dunno if they still have the ability but in CW Goblins incrased their attack by 5 every time they attacked.(probably at lvl 1 adrenaline which meant first attack they didn't). This made them much better then human archers to use, and also you can get to morale 10 with them as with all orc units.

The goblin shaman in CW had extremly high damaging astral attack and could reduce all resistances of enemies that he attacked. This has been nerfed in Wotn. The same with Blood Shaman. Some extremely high damaging talent they had. Now they are nerfed and they are weaker.

Orc Veteran was reduced from lvl 4 to lvl 3 which makes him much less a threat then he was before.

Furious Goblins with their high initiative -8, and high movement and irascible ability (increases speed if receive damage from spells) can provide nasty surprises. Also have a form of no retaliation attack.

I think I hate fighting against orcs more then I like playing with them. So they seem good when you are against them but weak when u play with them.
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