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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 11-07-2012, 07:30 PM
Bhruic Bhruic is offline
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When you return items to the Prince Consort, he increases the variety of hires. I'm pretty sure it's static in what he offers too. First return you get reds? Second you get greens? It could be backwards, but you get them in one of the two directions.
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Old 11-07-2012, 09:39 PM
Xargon Xargon is offline
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Quote:
Originally Posted by Bhruic View Post
When you return items to the Prince Consort, he increases the variety of hires. I'm pretty sure it's static in what he offers too. First return you get reds? Second you get greens? It could be backwards, but you get them in one of the two directions.
First return, I get blacks.
Regarding the dragon discussion: in previous KB games, I liked green dragons a lot, especially for a mage. Their second ability gives a ton of mana, and attacking without retaliation (maybe pulling enemies into traps) is nice as well. Fire attack would be better for greasy mist, but black dragons are impossible to resurrect (I guess?) and you can't cast stoneskin etc on them, so I never used them much as a mage. I think I had red dragons for a while and quite a bit of fun with them (and greasy mist, of course).
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Old 11-08-2012, 05:03 AM
redfuryau redfuryau is offline
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Dragons:

Blacks .. eh they're ok but their magic resistance hurts more than it helps imo. Give me a slightly weaker version that I can stoneskin/heal any day (see below..)

Greens. they're ok. Survivable enough with stoneskin/heal and the mana is nice but a little low on the damage.

Blues.. haven't tried 'em yet.

Reds .. are where it's at .. at least in previous games. I did quite a lot of impossible no-loss mage in AP with a single stack of red dragons.

Chuck a stoneskin on them, greasy mist a bunch of enemies and fly in and destroy .. works particularly well with fire-rains mixed in Seriously with high-crit, two-hex hit and greasy mist their damage output over 2-3 rounds can be just insane! At the end of a couple of rounds when your health has been whittled down .. 1 mana heal back to full health.

Sure you can't rez them but, with proper planning (particularly as a mage) you will never need to.
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