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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-06-2012, 12:29 AM
Bhruic Bhruic is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
This is using the Permafrost spell to create the Highterant. I can provide a save (or saves) if needed with steps to reproduce.

/C\/C\
Crap, missed the offer of a save for this. Do you still have one available? If so, can you attach it to either this thread, or the Bugfix thread?
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  #2  
Old 11-06-2012, 09:59 AM
MattCaspermeyer MattCaspermeyer is offline
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Exclamation Follow these steps to reproduce invisible egg bug

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Originally Posted by Bhruic View Post
Crap, missed the offer of a save for this. Do you still have one available? If so, can you attach it to either this thread, or the Bugfix thread?
Follow these steps to reproduce the Permafrost bug with hatched Highterants and Invisible Eggs:
  1. Load attached save game and be ready!
  2. Hardy Twohands is above your ship in the distance - chase him down as quickly as possilble and engage his ship.
  3. Combat begins!
  4. Round 1:
    1. Warrior Maidens:
      1. Move 1 hex forward
      2. Use Rune of Attack
      3. Attack Enemy Warrior Maidens with your Spear of Wrath
      4. Result: 371 Damage, 2 killed (2 left)
    2. Skalds:
      1. Use your Rune of Luck
      2. Use your Evil Taunt ability
      3. Result:
        • 62 Berserkers: Slow (2 turns)
        • 98 Vikings: Slow (2 turns)
        • 144 Slingers: Helplessness (3 turns)
        • 61 Berserkers: Slow (2 turns)
    3. Soothsayers:
      1. Use Rune of Attack
      2. Use Ice Storm and target Slingers with Epicentre
      3. Result:
        • Slingers: 403 Damage, 33 killed (111 left)
        • 61 Berserkers: 85 Damage, 1 killed (60 left)
    4. Enemy Slingers:
      1. Cold: 132 Damage, 11 killed (100 left)
      2. Attack Soothsayers: 67 Damage
    5. Jarls:
      1. Use Call to Battle on Soothsayers
      2. Use Rune of Defense
      3. Move to hex above Skalds
      4. Defend
    6. Jotuns:
      1. Use Rune of Defense
      2. Move to hex above Soothsayers
    7. Soothsayers
      1. Hero Spell - use your Permafrost spell and place Scrugg Egg in hex behind your Warrior Maidens
      2. Use Rune of Attack
      3. Attack Slingers
      4. Result: 317 Damage, 27 killed (73 left)
  5. Round 2:
    1. Enemy Warrior Maidens:
      1. Move to hex between your Jarls, Skalds, and Warrior Maidens
      2. Cast Call of Valhalla on Slingers, 4 resurrected (77 left)
    2. Warrior Maidens:
      1. Use Rune of Attack
      2. Attack Enemy Warrior Maidens (without moving)
      3. Result: 250 Damage, both killed (0 left)
    3. Soothsayers:
      1. Hero Rage Ability - use Hilda's Arrow
      2. Result:
        • 77 Slingers: 253 Damage, 21 killed (56 left)
        • 60 Berserkers: 258 Damage, 5 killed (55 left)
        • 98 Vikings: 239 Damage, 7 killed (91 left)
      3. Use Rune of Attack
      4. Attack Slingers: Critical Hit! 633 Damage, 52 killed (4 left)
    4. Enemy Slingers:
      1. Attack Scrugg Egg: 7 Damage (note that there is another bug here - "Target [cpsn_cryotic_soil_egg] NF" - this is an error message for a missing label)
    5. Jarls:
      1. Use Rune of Defense
      2. Attack 62 Berserkers
      3. Result:
        • 62 Berserkers: Critical Hit! 648 Damage, 12 killed (50 left)
        • 50 Berserkers retaliate: 133 Damage
    6. Jotuns:
      1. Use Rune of Defense
      2. Defend
    7. Scrugg Egg:
      1. 27 Highterants hatch
    8. Highterants:
      1. Fly to hex above 50 Berserkers
      2. Attack: 235 Damage, 4 killed (46 left)
  6. Round 3:
    1. 55 Enemy Berserkers:
      1. Attack Jotuns: Critical Hit! 365 Damage
      2. Jotuns retaliate: 274 Damage, 5 killed (50 left)
      3. Attack Jotuns again: Critical Hit! 254 Damage
    2. 46 Enemy Berserkers:
      1. Attack Highterants: 463 Damage, 4 killed (23 left)
      2. Highterants retaliate: 376 Damage, 8 killed (38 left)
      3. Attack Highterants again: Critical Hit! 497 Damage, 4 killed (19 left)
    3. Warrior Maidens:
      1. Hero Spell - Heal your Jotuns
      2. Cast Call of Valhalla on Highterants: 8 resurrected
    4. Enemy Vikings:
      1. Attack your Highterants: 706 Damage, 7 killed (20 left)
    5. Highterants:
      1. Lay invisible egg in cell southeast of them (egg is not really in that cell)
      2. At this stage, the bug has been revealed. Finish the battle however you see fit and note Highterant Egg is not where you expect it. You'll have to see which invisible hex they attack to determine where it is.
      3. Also note that you may see some slowdowns between turns of units and might have to wait 30 seconds to a minute for the game to continue during these slowdowns - be patient!
I have other saves where this happens as well, but this is the one I was able to recreate and repeat.

If you don't see the same amount of damage I'm doiing then you must either be doing something incorrectly or the random seed is somehow different on your computer.

Feel free to ask me any other questions hopefully you're able to repeat the problem I'm having...

/C\/C\

P.S. You must have the Armor of Valhalla set in order to repeat this bug with this save as indicated here: http://forum.1cpublishing.eu/showpos...&postcount=463

Save is attached here:
Attached Files
File Type: zip 1351931853.zip (1.20 MB, 6 views)

Last edited by MattCaspermeyer; 11-06-2012 at 11:23 PM. Reason: Added reference and screenies in new post.
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  #3  
Old 11-06-2012, 03:17 PM
Bhruic Bhruic is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
Feel free to ask me any other questions hopefully you're able to repeat the problem I'm having...
Well, I'm having a bit of an issue when I load the game 4 out of your 5 unit stacks are out of control. Your leadership is listed as 2579. You'd need to have had at least 2700 to control the 2 Jotun. Had you modified your game at all to give you extra leadership?
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  #4  
Old 11-06-2012, 04:09 PM
Oogee Oogee is offline
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trying to dispel last hero after it's absorbed some damage causes the game to crash, and yes, I'm fully patched
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  #5  
Old 11-06-2012, 04:25 PM
sethmage sethmage is offline
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I have the Bronze Ring with 2 possible upgrades, but it cannot be upgraded, after every fight with the goblins keepers the ring is still level 1 with two upgrades to go. When I run out of gold I guess I will milk it for what is worth.
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  #6  
Old 11-06-2012, 04:34 PM
tiberiu tiberiu is offline
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Quote:
Originally Posted by sethmage View Post
i have the bronze ring with 2 possible upgrades, but it cannot be upgraded, after every fight with the goblins keepers the ring is still level 1 with two upgrades to go. When i run out of gold i guess i will milk it for what is worth.
infinite xp

I have it too. I'm going to reach lvl 70 while still on Fastland.
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  #7  
Old 11-06-2012, 04:47 PM
sethmage sethmage is offline
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Quote:
Originally Posted by tiberiu View Post
infinite xp.
lol with the exp. of 400 for a fight my grandchildren won’t get to 70
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  #8  
Old 11-06-2012, 04:37 PM
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camelotcrusade camelotcrusade is offline
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@Colbert30 thanks, I feel the same way

@Bhruic thanks for the explanation, I'll keep things as is. Hopefully they will understand the issue and make adjustments.

@Jazzer32 sounds like a bug. Do you have patched or unpatched version? I sure wish I had fire rain (for multiple reasons) or I'd try it myself to see if it shows 1 dmg in the tooltip. If anybody else can confirm that would be great.

@Oogee there was a bug about Last Hero pre-patch but this sounds different. I see Bhruic is ready to help you test it (see below). Sorry for my incorrect reply earlier, I misunderstood. When we can confirm it we'll add the bug.

@Sethmage I have that ring and was able to upgrade it. Sounds like a bug with unpatched version (or unpatched + fixes). You could always remove fixes and try the upgrade to see if that helps.

Last edited by camelotcrusade; 11-06-2012 at 05:02 PM. Reason: better advice for Oogee
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  #9  
Old 11-06-2012, 04:42 PM
Bhruic Bhruic is offline
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Quote:
Originally Posted by camelotcrusade View Post
@Oogee you'll need the unofficial fix to prevent it (see page 1). It's already documented, but it's under skald's because sometimes they use Last Hero on your units. What's happening is the animation causes a crash or some people when a unit with Last Hero on it is hit. Can you try the fix (removes that animation) and report back?
Actually, there's no unofficial fix for this issue anymore because they fixed the underlying issue (missing sound files) with the patch. So this is a new bug.

I'll try and look into what's happening for this one.

edit: Hmm, just tried it on a friendly unit, the spell dispelled properly, and inflicted the damage it should have when dispelled.

Last edited by Bhruic; 11-06-2012 at 04:46 PM.
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  #10  
Old 11-06-2012, 04:55 PM
Bhruic Bhruic is offline
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Quote:
Originally Posted by Oogee View Post
trying to dispel last hero after it's absorbed some damage causes the game to crash, and yes, I'm fully patched
Can you list steps to take to ensure this happens? I've tried a couple different ways and have been unable to cause a crash.
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