Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-21-2008, 08:18 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by Feuerfalke View Post
Bobb4 is correct.

I am now publisher of SoW.
Well I have to say you are doing a sh*te job then! Release some updates for Gods sake!
What the hells wrong with you? Are you insane? We want news Feurfalke!
  #2  
Old 08-21-2008, 08:43 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Nah.

I have 243 Screenshots and the finished game on my PC. Maybe I'll release a short movie before christmas, if I find the time, or I give Oleg the permission to do so. Poor guy - he drops me 2 emails per day, asking me to publish the news that BoB was finished 6 month ago, but I just don't let him. That's just so much fun.

And currently I'm just enjoying to read the forums and read comments about people who really, really are not going to buy my game.

And when I release that movie, they'll give their firstborn just to fly for 5 minutes. LOL
  #3  
Old 08-21-2008, 08:54 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Good for you Feurfalke ,you tell the ungrateful rats who have the temerity to ask for updates!
It is good isn't it,I only tried the early alpha version with Oleg and Ilya at Birmingham,but I reckon with a bit of work it will be nearly as good as il2 modded.
  #4  
Old 08-21-2008, 09:09 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Well, the modded IL2 is better, of course - well, at least the bunch of guys I pay on this forum will keep telling you. You got the mods, I'll keep the game.

You know, as long as Oleg hoped to release the game officially, he had to ban the mods, of course, but now I have the game and everybody else is enjoying the mods, there's no need for that any longer.

You're happy, I am happy, so what?
  #5  
Old 08-24-2008, 04:56 AM
wjc103 wjc103 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 29
Default

In SOW, how will muzzle flash be represented? Will it be more realistic? It seems that how it is represented in game now is a bit exagerated (too much like a flame thrower). From period gun footage (or even modern high caliber gun fire footage) it would seem that yes, there is sometimes visible flames, but really they are much more subtle in real life, and in daylight are mostly just puffs of smoke.

Also will the tracer contrail be a bit more realistic (or the graphics more detailed) as well?
  #6  
Old 08-24-2008, 06:51 AM
Tree_UK
Guest
 
Posts: n/a
Default

You should get a reply within the next 2 weeks.
  #7  
Old 08-29-2008, 07:10 PM
=gRiJ=Ander =gRiJ=Ander is offline
Registered Member
 
Join Date: Aug 2008
Posts: 3
Default

Some questions here:

Will be possible to de-rate engines (as a future example, i was thinking about limit Me109G to 1.3ata until oct 43) as advanced option/server admin command?

Can you explain something about CEM?

About skins, will be available a metal finish (reflection maps?)?

Tell us about online modes, some type of Aces High like arena would be cool.

S!

Last edited by =gRiJ=Ander; 08-30-2008 at 10:52 AM.
  #8  
Old 09-03-2008, 10:28 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by wjc103 View Post
In SOW, how will muzzle flash be represented? Will it be more realistic? It seems that how it is represented in game now is a bit exagerated (too much like a flame thrower). From period gun footage (or even modern high caliber gun fire footage) it would seem that yes, there is sometimes visible flames, but really they are much more subtle in real life, and in daylight are mostly just puffs of smoke.

Also will the tracer contrail be a bit more realistic (or the graphics more detailed) as well?
muzzle flash... Video and especially film camera can't register on their 24 (and in WWII often 10 to 16) frams per second many of light changes that happens when the gun fires... As well as the specific of sencitivity of film and its dynamic rage that can't registed fire as we can see in real life.
So in Il-2 it was done in the last versions more real than you think...
And I haven't seen yet in a sim more real tracers... If you mean color - they are all by a tracer specifications docs of WWII shells/bullets for each country that we modelled.

At night the fire/flash leight of 20 mm cannon could be even more than 2 meters...
At day it is the same but visible less and even more less on the film (in short words).
At flight it depending of speed... But anyway it is present. The differences of leight we plan to model in flight and on the ground, at day and at night.
The difference at the day/night time was done in Il-2 for the for the first time in the world in game industry. Try yourself to check it....
  #9  
Old 09-03-2008, 09:25 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Oleg Maddox View Post
muzzle flash... Video and especially film camera can't register on their 24 (and in WWII often 10 to 16) frams per second many of light changes that happens when the gun fires... As well as the specific of sencitivity of film and its dynamic rage that can't registed fire as we can see in real life.
So in Il-2 it was done in the last versions more real than you think...
And I haven't seen yet in a sim more real tracers... If you mean color - they are all by a tracer specifications docs of WWII shells/bullets for each country that we modelled.

At night the fire/flash leight of 20 mm cannon could be even more than 2 meters...
At day it is the same but visible less and even more less on the film (in short words).
At flight it depending of speed... But anyway it is present. The differences of leight we plan to model in flight and on the ground, at day and at night.
The difference at the day/night time was done in Il-2 for the for the first time in the world in game industry. Try yourself to check it....
Well, I've fired thousands of 7.62 rounds with the M240 which should be rather equivalent to the .303:s in the Spitfires and Hurricanes. Just as Oleg says - the actual size of a muzzle flash from an MG is very hard to capture on film. On an M240 it feels like it is 50-70 cm long and 20-30 cm wide. It looks a LOT larger than it does "in the movies"... When you fire blanks it gets even worse - it's like a giant fireball in front of the M240...

It is however very hard to capture these on film... We tried it a lot but it does not look nearly as "cool" on a video as it does IRL I'm sure that everyone that has fired a real MG can chime in on this.

EDIT - another thing, the MG:s in many fighter planes during WWII did not have effective flash suppressors from what I know. That ought to add quite a lot to the muzzle flash intensity...

/Mazex

Last edited by mazex; 09-03-2008 at 09:46 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.