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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-05-2012, 02:01 PM
Loopy Loopy is offline
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Quote:
Originally Posted by BB Shockwave View Post
Quote:
Originally Posted by camelotcrusade View Post
Something is definitely up with fear. Just had a stack of feared orc catapults fire on my soothsayers (level 3 attacking level 4). As with the other case, no appropriate level units were available for it to attack (all my armies are level 4). I am also wondering if the unit has to be ranged for this to happen, as I'm pretty sure I've seen melee troops just pass their turns under these conditions.
Same thing happened to me a lot of times, especially when fighting wolves - I even took a screenshot. My slingers were still able to attack the enemy bears, when they shouldn't have...
Are the units using skills? I've noticed that the game often doesn't consider skills to be attacks for the purpose of what unit the AI can use something on.
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Old 11-05-2012, 02:03 PM
Nevar Nevar is offline
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^ What Loopy said. Skills seem unaffected by Fear. Makes it a bit less useful.
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Old 11-05-2012, 02:54 PM
Bhruic Bhruic is offline
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That doesn't seem to be the case. I tested on some snakes, who have the Strike ability. When feared, they neither attacked nor used that ability to attack. So there must be something else affecting things.

edit: Another test vs Catapults did have them attack my Rune Mages (with their special attack), so the bug is definitely present in some form.

Last edited by Bhruic; 11-05-2012 at 02:58 PM.
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Old 11-05-2012, 03:15 PM
Loopy Loopy is offline
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I think it may have something to do with a skill being AoE or Magic vs a more standard attack skill, the former seem to generally not be prevented by Fear and can ignore Target. Damned orcs shamans with those astral spells.

Last edited by Loopy; 11-05-2012 at 03:21 PM.
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Old 11-05-2012, 03:33 PM
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camelotcrusade camelotcrusade is offline
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I just added the Troll's pacify ability not doing anything (missed that earlier).

That fear thing is really vexing. We haven't ruled out that it just doesn't work on ranged attacks, though, have we? Have you ever seen a ranged unit attack with a normal shot while under fear? I think I saw the catapult use his fireball so that would be consistent with the theory it can still use AOE attacks (possibly ones that don't directly target the feared creature). If that's what it's doing, I wonder if it's even possible to fix it.

And about the "pass" ability, if it doesn't decrease counters than I guess it's not as good at the Jarl ability. I guess the subtle difference is the zombie is transferring its own action points whereas the Jarl's say they give you another action. That's splitting hairs, isn't it? lol
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Old 11-05-2012, 03:39 PM
Bhruic Bhruic is offline
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Ok, figured out what the problem is. There's a big section of code that only triggers if an ability/attack is considered "offensive". That handles most normal attacks, and most ordinary special abilities like the snake's Strike. There's another section, however, that handles the more special abilities, and unfortunately there's no check here for whether an action is "offensive" or not. It includes lots of abilities that should still be able to be used (Priest's Bless ability to name an example), but it includes quite a few other abilities that shouldn't - such as the Catapult's Fiery Shot.

edit: Turns out that it might just be the one offensive ability - has anyone seen it happen for anything besides Slingers/Catapults?

edit x2: Oddly it doesn't seem to be having the same trouble with invisibility, which I thought it would be.

Last edited by Bhruic; 11-05-2012 at 04:40 PM.
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Old 11-05-2012, 05:12 PM
Bhruic Bhruic is offline
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Ok, was able to come up with a fix for Slingers/Catapults... Now to figure out if it's happening for any other abilities...
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