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#28
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Ok... some benchmarks, I recall valuable help I got from PF_Costie a while back, I hope I’ve done it right. Please correct me if there is anything wrong with my method.
I’ve geared this setup to let IL-2 push the card as much as possible so all eye candy is handled by IL-2. I’ve turned off or minimised eye candy enhancements like AA / AF in the drivers, however I have set Cat AI to advanced. My system Intel E8400 @ 3.0 GHz (333MHz x 6) 4GB Corsair CM3X2G1333C9DHX (7-7-7-20, 1T, 1.5V @ 533Mhz) Gigabyte X48T-DQ6 rev 01 (BIOS F4) 150GB WD Raptor – OS + Apps + Games X-Fi Fatality OCZ 1010Watt – Got plenty of Juice Dell 21 Wide Screen 16:10 – 1680x1050x32 @ 60Hz DVI VISTA Ultimate 64Bit – default background services PowerColor 4870X2 GPU @ Stock Speed 750MHz Memory @ Stock Speed 900MHz 2GB DDR5 IL-2 1946 – 4.08m – Stock DLLs OpenGL - Perfect settings Stencil Buffer = On Texture Mipmap = Ansio Texture Comp = None Dither = On Vertex = On Poly Stipple = On Multitexture = On Combine = On Secondary Color = On Vertex Array = On Clip Hint = Off Use Palette = Off Texture Anistrop = On Texture Comp ARB = Off Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 Cat Driver 8.8beta Overall Settings = Custom AA = Use App Settings AAA = Off (Adaptive Anti Aliasing) AF = Use App Settings Cat AI = Advanced MipMap = Peformance V-Sync = Off Black Death – counting from 0:01sec to 2:34sec Frames: 9818 Time(ms): 153071 Min: 18 Max: 146 Avg: 64.14 Frames: 9825 Time(ms): 152777 Min: 18 Max: 146 Avg: 64.309 Frames: 9745 Time(ms): 153007 Min: 18 Max: 144 Avg: 63.69 Two concerns I’ve noticed. 1. Artefacts at 1:40 (ish), they seem to stop after a few loops of the track. 2. There seems to be a bluish tinge reflected off textures whenever light is given off by explosions. Overall interesting scores considering they’re from beta drivers. I’m sure there is more optimisation to be obtained as drivers mature. Last edited by Codex; 08-21-2008 at 12:20 PM. |
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