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#111
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Well, some of the reports seemed to be from people who hadn't updated yet. I'll give it a bit to get some clarification.
Hard to believe that Alfheim was actually intended to cast random bad spells on your units and good spells on the enemy. Why would you ever use it under those circumstances? |
#112
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RE skald I am staying far away from that poision and putting my dragonslayer mod right back in. ![]() |
#113
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Or do I still have to install it? How do install the patch through steam (it's my first time using it) Sorry my english isn't that great |
#114
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No need to do anything for the patch, steam updates are automatic. The fixes in this thread are for issues they haven't addressed. If you don't mind waiting for a future patch, you'll be fine. If you do, instructions for installing these fixes are on the first page.
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#115
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Just wondering out of interset how they are bugged? I used them very briefly in the tutorial and resurrected a couple of lost units with no problems, but that certainly wasn't an extensive test.
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#116
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camelotcrusade, youre ses.kfs file should replace the one on the folder?
What fixes does it contain? The same fixes as Bruhic (i already put those in the folder)? Will it conflict? Sorry for being a pain ^^ |
#117
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@Oas, sorry to confuse you. That .ses is just most of the moddable game files after the official patch, nothing modded or fixed by the community. I posted it because some people wanted to start working on fixes and mods and they didn't have it nearby. If you want to use community fixes they are on page 1. I suppose if you didn't have the steam version you could use it for a partial patch, though. I haven't seen a manual patch yet.
@redfuryau well they work for me too! But I haven't restarted so I thought that was it. Maybe they aren't bugged after all. I'll ask a definitive question about it so we can get more reports. Last edited by camelotcrusade; 11-03-2012 at 05:14 PM. |
#118
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The Skald skill Edda does not currently give the 10%/20% bonus when you put extra points in it.
This can easily be fixed by going into the visa_power_hint.lua file and replacing every instance of "skald_edda" with "edda_skald". On a side note, if anyone else thinks 10-20% is too piddly to put points in, you can change the values (to something like 20-50%) by modifying the percentages under edda_skald in the skills.txt file. Just be aware that this will also increase the song penalties as well, unless you're like me and you go back to the visa_power_hint.lua file and change all the penalty and resp formulas to use (2-edda_bonus) instead of edda_bonus. This will make the skill reduce the penalties while increasing the bonuses, making this skill actually worth putting points in. |
#119
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Last edited by camelotcrusade; 11-03-2012 at 07:18 PM. Reason: edited for clarity |
#120
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@Chro - good catch man, just tested it and yep, they screw it up in the patch. I'll add to the bug thread and thanks for the fix.
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