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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-20-2008, 05:31 PM
Chivas Chivas is offline
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LucidLogix is just introducing something called Hydra that may be better than SLI or Crossfire.

LucidLogix promises multi-GPU support for everyone


http://techreport.com/discussions.x/15347
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  #2  
Old 08-20-2008, 07:16 PM
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Flyby Flyby is offline
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rgrt Chivas,
I recall now reading that article on the techreport. It seems hopeful. I hope some motherboard mfg tries it out. It might be better than strapping two cards together. I'd like to see a side-by-side-by-side comparison between Hydra, SLi and Crossfire test beds. Wouldn't it be great if the tests results showed a 100% increase in fps on old engines like IL2. That would be super scaling, imho. As it is now, one stands a chance of being disappointed at the scaling performance of a game using either Crossfire or SLi. How can one know before-hand?
Flyby out
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  #3  
Old 08-21-2008, 11:14 AM
Codex Codex is offline
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Ok... some benchmarks, I recall valuable help I got from PF_Costie a while back, I hope I’ve done it right. Please correct me if there is anything wrong with my method.

I’ve geared this setup to let IL-2 push the card as much as possible so all eye candy is handled by IL-2. I’ve turned off or minimised eye candy enhancements like AA / AF in the drivers, however I have set Cat AI to advanced.

My system

Intel E8400 @ 3.0 GHz (333MHz x 6)
4GB Corsair CM3X2G1333C9DHX (7-7-7-20, 1T, 1.5V @ 533Mhz)
Gigabyte X48T-DQ6 rev 01 (BIOS F4)
150GB WD Raptor – OS + Apps + Games
X-Fi Fatality
OCZ 1010Watt – Got plenty of Juice
Dell 21 Wide Screen 16:10 – 1680x1050x32 @ 60Hz DVI
VISTA Ultimate 64Bit – default background services

PowerColor 4870X2
GPU @ Stock Speed 750MHz
Memory @ Stock Speed 900MHz
2GB DDR5

IL-2 1946 – 4.08m – Stock DLLs
OpenGL - Perfect settings
Stencil Buffer = On
Texture Mipmap = Ansio
Texture Comp = None
Dither = On
Vertex = On
Poly Stipple = On
Multitexture = On
Combine = On
Secondary Color = On
Vertex Array = On
Clip Hint = Off
Use Palette = Off
Texture Anistrop = On
Texture Comp ARB = Off

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

Cat Driver 8.8beta
Overall Settings = Custom
AA = Use App Settings
AAA = Off (Adaptive Anti Aliasing)
AF = Use App Settings
Cat AI = Advanced
MipMap = Peformance
V-Sync = Off

Black Death – counting from 0:01sec to 2:34sec

Frames: 9818
Time(ms): 153071
Min: 18
Max: 146
Avg: 64.14

Frames: 9825
Time(ms): 152777
Min: 18
Max: 146
Avg: 64.309

Frames: 9745
Time(ms): 153007
Min: 18
Max: 144
Avg: 63.69

Two concerns I’ve noticed.
1. Artefacts at 1:40 (ish), they seem to stop after a few loops of the track.
2. There seems to be a bluish tinge reflected off textures whenever light is given off by explosions.

Overall interesting scores considering they’re from beta drivers. I’m sure there is more optimisation to be obtained as drivers mature.

Last edited by Codex; 08-21-2008 at 11:20 AM.
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  #4  
Old 08-21-2008, 01:27 PM
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Flyby Flyby is offline
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I hope better drivers are released or that you otherwise find cures for the minor corruptions you're getting, Codex. Nice system, and good results!
Flyby
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  #5  
Old 08-21-2008, 04:21 PM
frenchfly frenchfly is offline
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Turn off vertex and vertex array to get rid of the blueish tinge problem.

Last edited by frenchfly; 08-22-2008 at 09:40 AM.
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  #6  
Old 08-22-2008, 12:22 PM
Thunderbolt56 Thunderbolt56 is offline
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Nice system and decent numbers. I AM mildly concerned about those minimum frames though...18? That seems a bit low for such a stout system. My system is very close to yours (but my E6700 is OC'd to 3.2) and with my 8800GTS (G92) my minimums are about 10 frames higher.

Thanks for posting those benchmarks.
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  #7  
Old 08-22-2008, 04:02 PM
dflc03 dflc03 is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
Nice system and decent numbers. I AM mildly concerned about those minimum frames though...18? That seems a bit low for such a stout system. My system is very close to yours (but my E6700 is OC'd to 3.2) and with my 8800GTS (G92) my minimums are about 10 frames higher.

Thanks for posting those benchmarks.
Same here. I had a similar sistem and a 4850 with a minimum fps of 18 in BD, changed it fwith 8800gT and got 28 min fps. I was hoping to see improved fps performance in IL2 with top ATI cards, but it seems it is not the case yet.
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  #8  
Old 09-02-2008, 02:12 PM
Zoom2136 Zoom2136 is offline
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Quote:
Originally Posted by Codex View Post
Ok... some benchmarks, I recall valuable help I got from PF_Costie a while back, I hope I’ve done it right. Please correct me if there is anything wrong with my method.

I’ve geared this setup to let IL-2 push the card as much as possible so all eye candy is handled by IL-2. I’ve turned off or minimised eye candy enhancements like AA / AF in the drivers, however I have set Cat AI to advanced.

My system

Intel E8400 @ 3.0 GHz (333MHz x 6)
4GB Corsair CM3X2G1333C9DHX (7-7-7-20, 1T, 1.5V @ 533Mhz)
Gigabyte X48T-DQ6 rev 01 (BIOS F4)
150GB WD Raptor – OS + Apps + Games
X-Fi Fatality
OCZ 1010Watt – Got plenty of Juice
Dell 21 Wide Screen 16:10 – 1680x1050x32 @ 60Hz DVI
VISTA Ultimate 64Bit – default background services

PowerColor 4870X2
GPU @ Stock Speed 750MHz
Memory @ Stock Speed 900MHz
2GB DDR5
Overclock that puppy to 4.0 and see those score skyrocket... its the CPU clock that's holding your rig back...
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