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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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#2
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Glad you think so. Maybe we can mod this functonality into it later, but it doesn't sound like an easy change.
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#3
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well i agree on most points
1 song is superior to all because of the massive undead fights then if there is no undead i ussualy go for the gold one(+1 ini) and some extra cash after the battle(not that it;'s needed) but at least a decent buff and other than that i use the dark pixie for buff/debuff the rest of the song are just obsolete and i never use them giving u like 8 songs IIRC and only using 3 to me that is poor game design ![]() |
#4
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I've used some of the others, mainly the fire/cold damage ones, since they let you deal potentially large bonus damage to certain enemies. Or at least I think they do...
The issue I have, is that the same spells that increase your fire damage, also increase your fire resist. But most enemies that DEAL fire damage also RESIST it. So very rarely do I feel like it's going to be awesome.. and then the massive penalty to init kicks in ![]() |
#5
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It is the initiative which saves he day with no-loss battles. You have rage + spells + loki's touch. That's often is enough to disable the enemy troops for 2 turns until you slaughter the dangerous units with your range attacks.
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#6
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the drawback of not using the other songs isn't really valid as a drawback is it? I mean a viking or soothsayer is never using any song! so even if each song is balanced to do almost nothing it's still fairly useful? I mean it only costs a couple runes! for the same price you would expect a purely positive fixed benefit of a couple % to something, a flexible bonus should be even more minor... and it is?
the reason the anti-undead songs are the most powerful songs is that the skald class replaces the paladin class... and the song ability replaces several anti-undead abilities paladins had before... so this is INTENTIONAL here |
#7
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Personally I'm not a fan of making something so good it needs to be simutaneously nerfed to balance it. At what price, power?
For crying out loud, he's a bard, not a blood mage making pacts with dark powers. Can't he sing a few happy songs without inviting Odin's wrath, the baleful eye of Hel, or Loki's slimy touch? It's safer to be a wizard. ![]() |
#8
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Even worse than the horrible drawbacks, I hate how the drawbacks get stronger along with the bonuses. That's plain bad. A high level Skald can literally have 0 initiative with all their units for half of the songs.
If I was balancing things I would do something like this: Edda level 1: As it is. Edda level 2: +30% bonuses/-30% drawbacks. Edda level 3: +60% bonuses/-60% drawbacks. Potentially make level 2 and 3 cost a bit more to compensate. Last edited by Loopy; 11-02-2012 at 04:06 PM. |
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