Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #81  
Old 11-01-2012, 06:59 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Well, I made a test game to check out the Magic Shackles bug, it seems like I can affect all other undead except the Necromancers, so it can't be the mind immunity. Definitely isn't a leadership problem either, as I found a stack with a single one.

Weirdly, there doesn't seem to be a txt file for units, so I can't check to see if it's going something extra set that would be blocking the spell.
Reply With Quote
  #82  
Old 11-01-2012, 07:07 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Bhruic View Post
Well, I made a test game to check out the Magic Shackles bug, it seems like I can affect all other undead except the Necromancers, so it can't be the mind immunity. Definitely isn't a leadership problem either, as I found a stack with a single one.

Weirdly, there doesn't seem to be a txt file for units, so I can't check to see if it's going something extra set that would be blocking the spell.
Thanks. I'm going to bug it. In KBAP necromancers were a frequent target for my magic shackles. I see no reason why they aren't now, as well, especially given all the undead you slog through.
Reply With Quote
  #83  
Old 11-01-2012, 07:12 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Yeah, it certainly is one.

You know, I think the Chain of Chance thing isn't so much a bad tooltip as it's a bad comma.

"curses enemies, inflicting critical strikes" makes a lot more sense as "curses enemies inflicting critical strikes".
Reply With Quote
  #84  
Old 11-01-2012, 07:23 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Ooh, Zechnophobe just suggested Necros might have gotten Presence of Mind in the update. Can you check your save to see if they have it? If they do, that is what is killing our shackles. It's blocking archmages from being shackled, too.

Poor witch hunters. Can't shackle either of those.
Reply With Quote
  #85  
Old 11-01-2012, 07:28 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Yeah, I read that, but he said they were "undocumented". Which might be true - the Necromancer definitely doesn't have that ability listed. But I can't find where the documentation for units is, so I can't check to see if that's the case.

They really hid units well. Or I'm blind. Maybe I need to wait 2 turns to see if it wears off? (yay KB jokes! )
Reply With Quote
  #86  
Old 11-01-2012, 08:12 PM
rekiem rekiem is offline
Approved Member
 
Join Date: Sep 2010
Posts: 13
Default

You might have to dig for it!

I tought the only 'documentation' they had was on the russian forums.
Reply With Quote
  #87  
Old 11-01-2012, 08:14 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Well, by "documentation", I mean the various .txt files they have for things like spells, items, etc.
Reply With Quote
  #88  
Old 11-02-2012, 12:31 AM
nublets nublets is offline
Registered Member
 
Join Date: Jan 2010
Posts: 12
Default

Thank you for these fixes!

I had put my game on hold until the sense weakness bug was fixed and its great to see the community able to do that and much more.
Reply With Quote
  #89  
Old 11-02-2012, 01:24 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Bhruic View Post
1) If I'm reading this right, the base probability is:
3 x (current mana-or-rage / maximum mana-or-rage).
Any idea how crit bonus skills are applied now that crits are working? I think it was +3/5/7% (maybe, I'd have to check again) and I wonder if they multiplicative or additive. If they aren't additive then you really don't get much out of them... especially if you don't start with enough mana to begin with.
Reply With Quote
  #90  
Old 11-02-2012, 01:30 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

They are additive.

I should also point out that unlike regular crits, the crit increase isn't a static 1.5, but is 1.3 + 0.4 x (previous formula from above).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.