![]() |
#81
|
|||
|
|||
![]()
Well, I made a test game to check out the Magic Shackles bug, it seems like I can affect all other undead except the Necromancers, so it can't be the mind immunity. Definitely isn't a leadership problem either, as I found a stack with a single one.
Weirdly, there doesn't seem to be a txt file for units, so I can't check to see if it's going something extra set that would be blocking the spell. |
#82
|
||||
|
||||
![]() Quote:
|
#83
|
|||
|
|||
![]()
Yeah, it certainly is one.
You know, I think the Chain of Chance thing isn't so much a bad tooltip as it's a bad comma. "curses enemies, inflicting critical strikes" makes a lot more sense as "curses enemies inflicting critical strikes". |
#84
|
||||
|
||||
![]()
Ooh, Zechnophobe just suggested Necros might have gotten Presence of Mind in the update. Can you check your save to see if they have it? If they do, that is what is killing our shackles. It's blocking archmages from being shackled, too.
Poor witch hunters. Can't shackle either of those. ![]() |
#85
|
|||
|
|||
![]()
Yeah, I read that, but he said they were "undocumented". Which might be true - the Necromancer definitely doesn't have that ability listed. But I can't find where the documentation for units is, so I can't check to see if that's the case.
They really hid units well. Or I'm blind. Maybe I need to wait 2 turns to see if it wears off? (yay KB jokes! ![]() |
#86
|
|||
|
|||
![]()
You might have to dig for it!
I tought the only 'documentation' they had was on the russian forums. |
#87
|
|||
|
|||
![]()
Well, by "documentation", I mean the various .txt files they have for things like spells, items, etc.
|
#88
|
|||
|
|||
![]()
Thank you for these fixes!
I had put my game on hold until the sense weakness bug was fixed and its great to see the community able to do that and much more. |
#89
|
||||
|
||||
![]()
Any idea how crit bonus skills are applied now that crits are working? I think it was +3/5/7% (maybe, I'd have to check again) and I wonder if they multiplicative or additive. If they aren't additive then you really don't get much out of them... especially if you don't start with enough mana to begin with.
|
#90
|
|||
|
|||
![]()
They are additive.
I should also point out that unlike regular crits, the crit increase isn't a static 1.5, but is 1.3 + 0.4 x (previous formula from above). |
![]() |
|
|