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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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Quote:
Anyway, the numbers don't make a lot of sense. There seems to be a typo based on the tooltip, as the level 2 has a -5% where the other two levels have a 3% and 7% respectively. But that doesn't explain how it's messing up the numbers. edit: Ah, I found the problem. In skills.txt: Code:
levels {
1 {
deps=1
runes=0,11,1
trade=
pars=+3%,3%
fight {
{
filter {
belligerent=ally
}
pbonus=krit,5,0,0,-100,0,0
}
}
}
2 {
deps=1
runes=0,11,1
trade=
pars=+5%,-5%
fight {
{
filter {
belligerent=ally
}
pbonus=krit,5,0,0,-100,0,0
}
}
}
3 {
deps=1
runes=0,11,1
trade=
pars=+7%,7%
fight {
{
filter {
belligerent=ally
}
pbonus=krit,7,0,0,-100,0,0
}
}
}
}
There's something "extra" going on with vikings, as they seem to get different bonuses than other things do. The animals I checked with all got the +5% for the first level that it indicates they should, but the vikings seemed to get +6%. Not sure where the extra 1% comes from. Also not sure what the pars=3%,3% etc, is supposed to be doing. Last edited by Bhruic; 10-31-2012 at 07:38 PM. |
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#2
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Traveling between any islands consumes one whole day always, not just few hours.
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#3
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Well, it was the same in KBTL. There was also a mechanic in KBTL when if you wait for the right moment in time (before the day rolls over to next one) you can travel in like an hour or so. I wonder if the same thing can be used here.
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#4
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Do you guys think I should list it as a bug then? The game does suggest it should be hours and not days. And does it even matter for anything besides spell point regen and rage loss? I don't recall if there is a score for speed or not.
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#5
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1. The artifact Courtly Garb can't be upgraded. When you select the Upgrade option from the right-click-menu the fight does not start, in fact nothing happens. I can upgrade other items, before and after getting Courtly Garb, so it's a bug only for this item.
2. Regina's Messenger rage ability spawns a lava golem that does not have a name, instead it has a tag that says [cpn_lava_golem5] NF Last edited by Khornn; 10-31-2012 at 09:53 PM. |
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#6
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The third valkyrie (hilda) does not grant a leadership bonus at lvl 2 if not senior. Workaround - either make her senior or wait until you have enough items to promote her to lvl3 as this does not trigger the bug.
Last edited by pr0; 10-31-2012 at 09:58 PM. |
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#7
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Updates -
I am amazed how busy this thread keeps me, and equally amazed how diligent everyone is at reporting (and solving!) bugs. Go team! |
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#8
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The artifact Shamanic Doll has a Use option when you right click it. It opens up empty dialogue screen which can't be closed and your game is stuck, and you have to quit the game either by Alt+F4 or Ctrl+Alt+Del.
Screenshot: http://steamcommunity.com/sharedfile.../?id=105903035 |
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#9
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Quote:
Code:
skill_weakness_lore_text_1=^skills_tPar^Troops. Chance of allies inflicting a critical hit [param1]. <br>Chance of allies to escape a critical hit [param2]. In mechanics files these values are referenced using name of the skill, followed by a single number for which param to pull. For example, the diplomacy skill power calculation pulls the first param listed via the following (in skills.lua) Code:
local perc_pacify = skill_power("diplomacy", 1)
Consistency is awesome, this usually(!) allows a modder to modify only the skills.txt file to have the change effected in both description as well as calculations. EDIT: Also, some calculations are super simple to do (like adding a fixed percentage to critical chance, or increasing morale of certain troops by one), these are written directly in the skills.txt file. So changing the pars of these won't affect actual values ingame unless you also change the values in the pbonus (parameter bonus), rbonus (resistance bonus), or dbonus (not sure...) lines. Last edited by QNk; 10-31-2012 at 09:20 PM. |
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