Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #37  
Old 10-31-2012, 06:13 AM
SaQSoN SaQSoN is offline
Approved Member
 
Join Date: Oct 2008
Location: Nowhereland
Posts: 340
Default

Originally bombs and other ordnance didn't use shadow models at all. They were introduced for ordnance by DT. For a small bombs shadows are definitely not necessary, as they hardly will be ever noticed by player.

Shadow model usually is built from LOD+1 or LOD+2 model. All cavities on the shadow model should be covered with polygons, all internal parts removed.
Shadow model doesn't require any texture, therefore, alpha channel can not be used on shadow models. The material name for it should start with word "shadow". For example, you may have 2 materials: "shadow1" for 1-sided shadow parts and "shadow2" for 2-sided parts. Obviously, the 2-sided shadow should be used only on 0-thickness parts. On ground object shadow models all polygons, which are parallel to the ground and facing towards it, should be removed (as they won't be ever visible).
Building models do not require shadow models. They are generated automatically from building LODs by export tools.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.