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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Update: Mod updated for Patch 5.
Other notes - In Patch 2, Last Hero was replaced with Stoneskin for the Skald talent "paean." I'm happy with this decision and no longer providing a mod to change it to dragon_slayer. In Patch 3, Avenging Angel was also added to "paean." Nice. If you want to replace Stonekin (or any other spell in the list for paean) yourself, you will need to do it once in lines 867-871 and twice in lines 945-955 for a total of 3 replacements (e.g., spell_stone_skin twice and spell_stone_skin_attack once). All of Bhuric's changes that I packaged into my last version were covered in Patch 2 (fixes for Archmage's shield and soothsayer ice storm). Song of Alfheim and Diversion FX Mod The attachment below includes includes the song of alfheim mod to make it only target you with beneficial buffs and enemies with curses, and the diversion animation mod which makes it look like stun instead. A readme is included, but in case you don't read it Bhuric deserves full credit for developing the code for the song of alfheim mod. ![]() Your location may vary but mine is in here: C:\Program Files (x86)\Steam\steamapps\common\King's Bounty - Warriors of the North\sessions\addon. The correct order to install these is: Start with Patched files first (e.g., clean out any LUA files in your addon folder), Install Bhruic fixes if they are available, then install my mods over top of them. Zech's language mod alters completely different files and can be installed at any time. Finally, I will be updating my attachment whenever Bhruic issues new versions of unit_special_attacks or addon_arena, or whenever there is a new official patch. Last edited by camelotcrusade; 02-02-2013 at 03:38 AM. Reason: Updating mod for Patch 5. |
#2
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Well, rather than do that approach, I fixed the spell (mostly). It's actually not a bad spell, if you know you are going to finish combat soon.
Probably Dragonslayer would be better, but I'm trying to just do fixes with this, rather than outright game changes. |
#3
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I'm so impressed you figured that out.
Do you know how to change the visual representation for the Distraction skill? It reminds me of Fit of Energy/Rally which makes you act not stop moving. ![]() If it were up to me, I'd change it to the Confusion effect (???) over their heads. |
#4
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![]() Quote:
Which skill is Distraction? Player skill or unit skill? |
#5
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oh this is nice, thx a lot
Last edited by Hagbard; 10-30-2012 at 08:40 PM. |
#6
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I might break open the lua myself tonight and see if I can fix some of this stuff. God, is it possible someone could do a fan-made update to all the freaking tool tips? I'd literally climax in excitement at that. |
#7
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Added fix for Archmage's Magic Shield spell. Amusingly the default version of it actually caused the unit it was cast on to do 50% less damage. So basically you were nerfing your own units by casting it on them.
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#8
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![]() I believe the tooltips are all just text based, so it should be possible to fix them, yes. Check the loc_ses.kfs file in sessions/addon (it's just a zip file). It contains all the .lng files, which seem to be plaintext |
#9
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Diversions is a mind/spirit tree skill that says you have a 10/20/30% chance to make opponents lose their turn. I've been calling it the wrong thing this whole time, I better update my threads.
![]() I will also make a note of the archmage fix in the bugs thread soon. And for the record I highly approve of you making only fixes not mods with these releases. I'm still gonna mod mine to use Dragonslayer, though. ![]() PS - more work for you Bhruic but if you colorized what code changed it would be extra awesome Last edited by camelotcrusade; 10-30-2012 at 09:03 PM. |
#10
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![]() Quote:
Code:
Attack.atom_spawn(act, tend, "magic_diversion", Attack.angleto(act)) Hmm, I'm not sure if the code tag supports colours, but I guess I can try it and see. edit: If I'd looked at your first post, I'd have realized that it does. ![]() Last edited by Bhruic; 10-30-2012 at 09:29 PM. |
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