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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#15
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Seems to be working for me now. Should have been math.max, not math.min
Code:
for i = 1, acnt do
local spell_name = tab_spells[i].s
if Attack.act_is_spell(0, spell_name) then
tab_spells[i].prob = 0
else
tab_spells[i].prob = math.max(0, math.ceil(tab_spells[i].prob))
end
end
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