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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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In the previous two games I found paladin better than mages at the end game (but still far behind warrior; warrior; esp in crossworld with insane better special skill was simply easy as cake). At the start of the games I found mage did pretty good because they started off with decent spell that was better than low troup count (early game is like level 1-5; late games is level > 20).
I haven't fully played WOTN yet; but my initial impression is that skalad is significantly easier both at start and end of game; mage weaken from previous games at the start due to weaker spell (my sooth had a bit of time up to level 17; but after I fed my first valk lots of items (which gave me lots of rage) things were a lot easier; though i was no were close to no loss). - My summary would be that they went a bit overboard in improving skalad (paladin) and debuffing warriors; though warriors are not bad - mages are always a bit more of a challenge. (these comments are on impossible). Note that I find no-loss impossible in crossworld not too difficutl but can sometime take a bit of time; while impoisslbe is not too bad in legend; I was never really able to get no-loss impossible in legend (I think better players have done this). For WOTN no-loss is going to be difficult due to start of game but skalad should be feasible; other two classes I have my doubts. |
#2
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Warriors will never be as effective at spellcasting as mages - due to lacking mana and int. plus slots to equip items that boost these stats, and lack of runes to update all spell schools to level 3 (they can, but would need to sacrifice a lot of runes for that). A Mage will always have a bigger spell selection and mana pool.
The paladin was - and always will be -somewhere inbetween, which was just fine. While a warrior will mostly cast mana-cheap debuffs and buffs, a paladin can use more costly summons, resurrections, time back. He will still not be able to cast such damaging spells as a mage, or cast twice per round. |
#3
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Am I seeing right here ? In might skill tree Viking specific skills are Persistance (total crap and really similar to Shield of rage) and Absolute rage ??? So any class can get Bloodlust and Runic power, how is Rage domain of Warrior class if any can get this 2 mostly rage oriented skills ???
Mage is best in magic and spell dmg, Paladin have greatest army and dmg undead/demons, Warrior have best rage skills NO wait he doesnt ![]() |
#4
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Bloodlust and Berserker (req for Bloodlust) cost a metric ton of might runes. And if you want to be a true master of rage you need the other rage abilities, which will improve damage by up to 60%, give you a 60% chance to use rage twice a turn, and give you a ton of rage. Those happen to be on the opposite end of the tree. Other classes aren't going to have a chance at filling the entire tree in, so they will need to decide between starting with rage or gaining and using it much more efficiently. And TBH I think Bloodlust is pretty bad in comparison, chugging a rage potion is just as good and the other end of the tree has some awesome things.
In the end I would much prefer no unique skills at all, letting rune availability determine what you can get. The first unique skill of each tree is pretty meh except Edda vs undead, and the second unique would be damn hard to reach even if it was available. Last edited by Loopy; 10-30-2012 at 02:39 PM. |
#5
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Yes, this is really odd that the skill that lets you use Rage abilities twice per turn is... not warrior specific. With that logic, Higher Magic should be available to everyone, not just mages.
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#6
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As BB shockwave said making those skills available to all classes make less difference in builds. There is 30 common skills and ONLY 2 unique per class, this seem odd. Why not make more class specific skills instead just rearanging old ones. 4 unique skills :
1) Viking class - Blodlust , Absolute rage , Runic power , +1 more maybe Anger (this making warrior able to make highest dmg/unit and most rage versatile class) 2) Skald - Edda, Resurrection, Jarl, Belief making him best at protecting his huge army,and highest moral to troops available equaling with warrior due to +30% stats to units but no rage skills to max. 3) Why the f..k would Alchemy be only Mage class skill ??? Unique for mage should be - Higher magic, Thesis (or what ever is it called here) Destoyer , Creator making him best at magic and spells END of story. No other class should be able to have huge amounts of mana and intellect as mage. Period. @Loopy Quote:
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#7
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The difference in builds is rune availability. If all classes had all skills builds would still be vastly different. I just checked, and a warrior that spends zero of his magic runes outside of the magic tree (ignoring things like Anger,Icy Rage, Runic Power, Sense Weakness, and Tactics) will get level one of Higher Magic at level 31. And at this point they will have only level 1 in each school, meaning their double cast will be even weaker than a single cast from a better leveled spell. To get a level 3 spell and multiple levels of higher magic will require well over 50 warrior levels. A Mage can get this around level 15 or so. At level 20 a Mage is pumping a huge array of level 3 spells along with Creation and Concentrate/Transmute to fuel themselves.
So no, I don't get why you think builds will suddenly become the same if unique skills were unrestricted. The only class who really have a chance to use those abilities is the Paladin, and only through a lot of sacrifice in other parts of the build. That gives more variety in builds, not less. FWIW I've found potions on practically every island. You should only need to chug one for hard battles. Bloodlust just doesn't add that much, a flat gain at the beginning of battle isn't as great as vastly stronger abilities and faster rate of gain. Of course both is the best. The point is that other classes will have a very hard time getting both, while warriors get them as easily as mages get magic abilities. Last edited by Loopy; 10-30-2012 at 04:00 PM. |
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