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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I sort of agree with OP.
It bothers me how there are so many creatures to hire wherever I go but I never have to hire them because my losses are so minimal. I never have to rely on weak troops. It would be much more exciting if the game made me worry that will there be enough troops available to hire. And when engaging in a fight I would rather worry that am I going to win this fight rather than am I going to lose any troops. Also Impossible difficulty should indeed be renamed to Expert or something. |
#2
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Until they design the game without the medal for no-loss, with a way to easy replenish your troops (paying for them of course) without having to run all the way back to a shop...
I think no-loss for regular encounters actually makes sense though. Because it's the "best" one can do, and so it serves as a handy cut-off point to balance the game. What they need to do is to balance the game so that many different kinds of unit compositions can achieve no-loss, depending on the hero skills or spells and with optimal play. Boss encounters should be designed to make you lose units to create tension though. |
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