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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-25-2012, 03:37 PM
Damixu Damixu is offline
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Quote:
Originally Posted by Stublerone View Post
Simple answer to topic: Not enough manpower. If a new game is developed from a big player, e.g. Blizzard, there will be around 200 persons working on it. Another 50 persons for marketing, controlling, comunity work...

Such a game costs millions of bucks and they are more and more reaching the production cost of big blockbuster movies.

Another dimension, I think! Do not know, how much people are involved in clod or bom, but I would giess 20 overall! or something like that. You must think of the fact, that clod sells only a few thousand copies all over the world and some short time ago, only around 100 people worldwide were playing online. So, how to make money with such an estimation.... That is, why I have much respect for small producers and what they are able to produce with such limited capacities. They are really living a hard life!
In complex software development you can't raise the productivity by alloacting more people to the work. You need to have couple of suberb key talents in place and other software developers might do some chores on them to distribute the minor work load.

Maybe some key talents are missing on this project, I don't know...
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