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#1
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Zorin, your torps look beautiful and the regular updating is most welcome. I wish the map makers working with DT did the same (I mean a separate thread with updates, pics and info).
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#2
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again, really good news here...
especially, possibility of smoke bombs (it's can be new type of gameplay) and new flares... and question (sorry, if) - only bombs? what about some rockets, and, maybe, new racks for rockets and bombs? Last edited by 1984; 10-25-2012 at 12:40 AM. |
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#3
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EDIT: First page updated with second 60kg bomb. Last edited by Zorin; 10-25-2012 at 12:59 AM. |
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#4
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Just so you know, I have to get acknowledgement of receipt and/or approval for the torpedos yet.
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#5
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Here is some feedback for you from one of DT modellers
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#6
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Alpha channels are just to be avoided as far as I am concerned as they only allow for very crude results on this resolution levels. Quote:
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But I am glad that the community now has a comparison. I will gladly dumb down the meshes, anyway. Anything is better than the standard crap that is in game at the moment. Last edited by Zorin; 10-25-2012 at 03:19 PM. |
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#7
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Hm... just came to my mind... do you need example models? Or do you have already?
Pls don't take poly limits as something to exhaust at any costs - 500 is a number for comparible complex objects. Every saved polygon is a good polygon. Sorry if we look unsatisfied with the status (LoDs etc.) ... we took it, that the model was finished - at least the one, who wrote the report.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 10-25-2012 at 03:02 PM. |
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#8
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Well, generally, you don't. Now you do. On a side note, however, it is rather logical to have a front projection of your model in the front view window of the Max. But, don't worry, it's a typical error, I did that too, when I was only starting.
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Therefore, it is strongly recommended to painted a texture exactly into the size, which would be used on the final product. Quote:
The main hull wasn't removed, or so it seems and it was the place with the most unpleasant number of seams in most unpleasant place (were fin attachments were supposed to be painted. Quote:
Another reason is that on all other IL-2 models (planes, vehicles, ships) parts, which are thinner, then 30mm or so, are considered as 0-thin. We have to keep general visual detail of all models on approximately the same level. And finally, making those parts 0-thin allows use of alpha channel, which allows to further reduce polygon count. Quote:
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That's approximately the same story, as with polygon limit, as Caspar explained it to you. |
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