Sorry for the late reply but I never saw this.
First things first:
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Originally Posted by 4./JG53_Wotan
Like everything else in this game r / r / r times should be scaled to fit the mission.
When I land I can get right back up in a brand new Bf 109 in less then 10-seconds. In a game where most servers allow an endless supply of aircraft it makes no sense what so ever be against an r / r / r option.
Using Zuti's MDS in Il-2 '46 mission makers can set r / r / r times how they wish. They can make r / r / r objects "destroyable" so if hit there is no r / r / r etc. On some servers they allow r / r / r at predesignated forward airfields etc...
Including some of these options into CloD would only help to improve the game by giving server admins and mission makers greater options in how they want to run things.
Wotan
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You guys fly mostly COOP against the AI as far as I am aware not multiplayer... What happens in coop I dont care but multiplayer is totally different... In fact people using RRR in MP would proberbly just get vulched.
Quote:
Originally Posted by Ribbs67
Sorry Colander...I should have included a quote with my post. It wasn't directed toward you. This quote is what struck a cord with me..
For the life of me, I cant figure out why people would not want it.
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Strange cos I am the same but opposite I can work out why you would want it?! This is a sim, everyone screams for realism and recreation of reality... So why would you want arcade game stuff?
Quote:
Originally Posted by Ribbs67
And to dismiss the idea just because its not 100% historically correct is unbelievable to me. I realize everyone want the sim to be as close to historical as possible ..but come on.. would anyone really not want a feature like this because in reality an aircraft could not possibly be loaded and repaired that quickly? If you answered yes, then why not pay full price for the game, and you only get one virtual life... If you are killed in game.. then that's it. Log off and uninstall the game...game over! it just needs to be adapted and integrated into the mission with a reasonable time limit.
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Its about being realistic... Its not realistic to RRR in 2 mins flat and take off again.
Quote:
Originally Posted by Ribbs67
Farber.. If I have misinterpreted your post, I apologize....It just seems that some people lose site of the big picture and take the whole "historical" stance a little to far.  We don't need to have virtual pilots sitting around for 25 min to RRR when it takes an average of 4-5 min to just re spawn a new aircraft. On the other hand ..if there was a penalty for losing aircraft.. and you could RRR an aircraft in slightly less time 3-4 min lets say.. wouldn't that be a great worth while feature? 
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What about the RAF that had 2 ready aircraft for every pilot? Can you imagine it? - "No sir stay were you are, dont worry about those redied aircraft behind you we'll patch this leaking bucket up and rearm her and fill her up!" I can't...
Quote:
Originally Posted by ATAG_Colander
I believe he meant "simple for the devs". However, they have many higher priorities than adding this functionality.
Additionally, in real life it takes a minimum of 25 mins. to refuel and rearm an airplane. I doubt, if simulated properly, many people will be willing to sit on a plane for that long 
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Im not the only one^
Quote:
Originally Posted by ATAG_Bliss
We'll have refuel and rearm on the server soon. 
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A brave move but what could this add or improve over refly? ATAG already have "something" working but only if you have some ammo and fuel left which is still not working and is still not rolled out as far as I am aware...
I just don't understand RRR, thew only reason I could understand you want it is if a particular aircraft was limited and you wanted to hang onto it...