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Technical threads All discussions about technical issues |
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#1
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You can publish your settings? Looks amazing !!! Thanks ! |
#2
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For example: http://imgur.com/a/mpWNe#1 ![]() Last edited by SQB; 10-22-2012 at 12:28 PM. |
#3
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Thanks Meaker.
pstyle, yes, this will still give you some anti-aliasing even with the AA turned off in game. FXAA is a post-pocessing effect added to the entire image after the actual game has been rendered by your video card. This FXAA anti-aliasing can't be controlled by your usual video card settings unless the game is coded to use it (and hardly any are). These FXAA 'injector' tools were made because nVidia developed the technology (for nVidia video cards, ATI/AMD have something similar) but people didn't want to have to wait for nVidia and the various game developers to make them available. SQB, nice work. If you have time, maybe you can figure out how to divide the in-game 24hr time period into sections and make a set of settings that can be moved in and out to maintain a consistent look at all times of day or night. Not sure how many there would have to be. Assuming you could just use the default look for night, there might only be dusk/dawn, late morning/early afternoon, midday. The settings could all be left zipped up in the main game folder (with the zip folders appropriately named), so all you'd have to do is Alt-Tab to desktop and copy and paste their contents as need be. Most missions would be short enough to enable doing that at the start and end anyway so it shouldn't be too disruptive to the actual game-play. |
#4
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To answer Continuo's question, of "what tweaks", the usual computer stuff, turn off bells and whistles, ProcessAffinity=15 in conf, run Game Booster3 to turn off processes, etc.
And for Les, and anyone curious about my settings : I used MadTommy's, leaving everything else alone, except for the Tonemap section he posted. Copied it, pasted into the default injFX_Settings.h file appropriately overwriting that section, and viola! #define Gamma 1.20 #define Exposure 0.00 #define Saturation -0.40 // use negative values for less saturation. #define BlueShift 0.05 // Higher = more blue in image. #define Bleach 0.10 // Bleach bypass, higher = stronger effect #define Defog 0.055 // Strength of Lens Colors. #define FogColor float4(0.00, 0.90, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White. Last edited by VMF214_Jupp; 10-22-2012 at 06:03 PM. |
#5
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I'd love to, but I'd only want to do this if I could figure out a way for it to change automatically. And that would require a *lot* of programming, for the time being I could run the game in DX9 and use the ENB profiles I've made, but that does detract from the look of the game a little. I'll give it a go anyway. I'm curious to see if I can get depth of field working, that would be a laugh. |
#6
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Tried your settings Jupp. Certainly looks much better than stock, maybe a slight too purplish hue imo.
Also I notice you get some border affect to server messages etc, and the in game player list looks a little fuzzy. |
#7
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Here a some shots of the settings I use, aiming for a more 'natural' look. The colour change seems much more noticeable ingame though.
8 AM: (1st pic is default colours) ![]() 12 AM: ![]() 6 PM: ![]() Last edited by ParaB; 10-23-2012 at 01:32 PM. |
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