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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-19-2012, 06:45 PM
*Buzzsaw* *Buzzsaw* is offline
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Join Date: Oct 2007
Location: Vancouver Canada
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Quote:
Originally Posted by Winger View Post
Well, if it s really true that allies can fly up to above 9k height and germans are stuck at 7.4k the game is done for me. No matter how good the rest is. Gamebreaker..

Winger

EDIT: Hmm. cant find where i read that. Can anyone confirm any red plane being able to go as high als 9000+ meters?
It seems the Spitfire IIA is not affected by the Merlin III engine cutout bug which keeps the Spit IA's and Hurricanes lower. It can apparently climb to 29,000 ft.

However, the fix is simple: Just ban the Spit IIA on the servers till there is another patch... if that ever happens. Historically there weren't a lot of IIA's anyway. This was generally done in the first versions of the game anyway because the IIA was dominant then. (funny how there was no banning of the E-4 when the 109's were totally dominant...but that's another story )

Removing the Spit IIA would put the balance in favour of the Germans up high as it would still mean the Spit IA 100 octane is crippled above 12,000 ft, and is effectively limited to 23,500 ft, the 109's have a definite advantage there, with the Hurricane IA 100 octane not being affected as badly.

The other thing the servers need to do is lower the height of the Bomber raids. They should be coming in at 12,000 ft so Red side is not completely porked when they are intercepting.

On the OP's comments:

I flew a 109E3 and E4 yesterday, and they are far from being porked, and I know for a fact their essential FM's have not been changed at all since the beginning of the Release candidate betas.

The 109 still climbs better than the Spit IA's and Hurricanes at higher alts, easily getting up to altitudes these red planes are struggling with their engine bug, and it also dives much better, and maneuvers at high speed better. So with alt, it can exit any combat it wants. It has more powerful guns, rolls better and can climb at steeper angles at lower speeds for zoom maneuvers. It is more than capable of holding its own in the hands of a decent pilot who knows how to boom and zoom and keep an alt advantage. On the other hand, if you dive down to the deck and get into turnfights, you will die, unless your opponent is a noob.

Last edited by *Buzzsaw*; 10-19-2012 at 07:09 PM.
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