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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-09-2012, 07:41 PM
ATAG_Doc ATAG_Doc is offline
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I always take a risk that something breaks whenever I update TS. Just don't do it.
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  #2  
Old 10-10-2012, 12:26 PM
Red Dragon-DK Red Dragon-DK is offline
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Sometimes I got green smoke and dust as showed in the grafik. Its not effect FPS, but looks wrong and cind of odd.

Drivers GeForce 306.23 Driver WHQL

Cheers
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  #3  
Old 10-10-2012, 01:58 PM
335th_GRDedalos 335th_GRDedalos is offline
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Quote:
Originally Posted by Red Dragon-DK View Post
Sometimes I got green smoke and dust as showed in the grafik. Its not effect FPS, but looks wrong and cind of odd.

Drivers GeForce 306.23 Driver WHQL

Cheers
Same problem here! Same nvidia drivers!



In the pic you can check the use of each card. All max out!
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  #4  
Old 10-10-2012, 05:18 PM
14./JG5_Roman 14./JG5_Roman is offline
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SLI is not working at all for me; same or worse than with one card. Tried defragging steam cache and deleting document/il2/cache files and playing around with all of the SLI rendering modes. These are the results from the new SLI/hotfix patch:

Black Death run with SLI DISABLED:
average fps:57 without any stuttering
GPU usage erratic 35-85%

Black Death with NORMAL SLI render mode:
average fps:55 FPS with small stuttering
GPU usage on card 1 is around 60% and 1-3% for the second card

Black Death with AFR2:
average FPS is 57, explosions seem a bit smoother with higher FPS
GPU usage is anywhere from 20%-50% on both cards

Black Death with AFR1:
average FPS is 49 with unplayable stutters
didn't bother checking GPU usage in this mode.

Using the 306.23 WHQL driver
Also, getting double reticle on start-up
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  #5  
Old 10-10-2012, 10:22 PM
Continu0 Continu0 is offline
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Default Distant Planes: Visability & Zoom - Problem

I have the following Problem:

Sometimes I see a enemy plane in the 90°-Focus-of-View.
When I zoom into the 30°-Focus-of-View, I can´t see the enemy plane anymore because the plane itself is not zoomed.

So the enemy plane is actually represented by fewer pixels in the 30° view than in the 90° view.

For tracking enemies, it would be important to fix this!

Thank you!
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  #6  
Old 10-14-2012, 04:40 PM
Troll2k Troll2k is offline
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I posted this in another thread.Grass above me.

http://forum.1cpublishing.eu/showthread.php?t=34937
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  #7  
Old 10-11-2012, 09:52 AM
Stublerone Stublerone is offline
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Again: The question is, if the afr1 or 2 method is applicable. Statements that I have read says, that in general , as most games use render-to-texture engines with some additional stuff, the afr option is a wrong, non sufficient way and do not apply to most new games. You only do not see it happen in other games, because the engine do not need that much texture load.

I could be wrong as I not have sli by myself, but afr seems simply not a ggood option in newer games. So they have to tweak otherwise with a profile. These options seems to brinf most benefits in older games or older methods of programming.

Correct me, if I am wrong.
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  #8  
Old 10-12-2012, 08:06 AM
senseispcc senseispcc is offline
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.
Yesterday in Europe the new Nvidia drivers did arrive and after installation I tried SLI in COD.
The new drivers make a big improvement and quality is there fps are also but stutters are not.
Maybe this is the solution we where wayting for at last!
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