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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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I always take a risk that something breaks whenever I update TS. Just don't do it.
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#2
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Sometimes I got green smoke and dust as showed in the grafik. Its not effect FPS, but looks wrong and cind of odd.
Drivers GeForce 306.23 Driver WHQL Cheers |
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#3
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Quote:
![]() In the pic you can check the use of each card. All max out! |
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#4
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SLI is not working at all for me; same or worse than with one card. Tried defragging steam cache and deleting document/il2/cache files and playing around with all of the SLI rendering modes. These are the results from the new SLI/hotfix patch:
Black Death run with SLI DISABLED: average fps:57 without any stuttering GPU usage erratic 35-85% Black Death with NORMAL SLI render mode: average fps:55 FPS with small stuttering GPU usage on card 1 is around 60% and 1-3% for the second card Black Death with AFR2: average FPS is 57, explosions seem a bit smoother with higher FPS GPU usage is anywhere from 20%-50% on both cards Black Death with AFR1: average FPS is 49 with unplayable stutters didn't bother checking GPU usage in this mode. Using the 306.23 WHQL driver Also, getting double reticle on start-up
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I7 950 @ 4GHZ ASUS P6X58D Premium EVGA GTX 670 FTW SLI 12GB Corsair Vengeance 1600MHZ Corsair AX850 Watt PSU |
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#5
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I have the following Problem:
Sometimes I see a enemy plane in the 90°-Focus-of-View. When I zoom into the 30°-Focus-of-View, I can´t see the enemy plane anymore because the plane itself is not zoomed. So the enemy plane is actually represented by fewer pixels in the 30° view than in the 90° view. For tracking enemies, it would be important to fix this! Thank you!
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#6
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#7
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Again: The question is, if the afr1 or 2 method is applicable. Statements that I have read says, that in general , as most games use render-to-texture engines with some additional stuff, the afr option is a wrong, non sufficient way and do not apply to most new games. You only do not see it happen in other games, because the engine do not need that much texture load.
I could be wrong as I not have sli by myself, but afr seems simply not a ggood option in newer games. So they have to tweak otherwise with a profile. These options seems to brinf most benefits in older games or older methods of programming. Correct me, if I am wrong. |
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#8
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Yesterday in Europe the new Nvidia drivers did arrive and after installation I tried SLI in COD. The new drivers make a big improvement and quality is there fps are also but stutters are not. Maybe this is the solution we where wayting for at last! |
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